public static void resetShardAssets(UnityEngine.Object obj) { CLSharedAssets sharedAsset = null; CLRoleAvata avata = null; if (obj != null && obj is GameObject) { // 没搞明白,执行到这里时,textureMgr已经为null了,因此再取一次 sharedAsset = ((GameObject)obj).GetComponent <CLSharedAssets> (); avata = ((GameObject)obj).GetComponent <CLRoleAvata> (); UIFont font = ((GameObject)obj).GetComponent <UIFont> (); if (font != null) { if (!string.IsNullOrEmpty(font.atlasName)) { font.atlas = CLUIInit.self.getAtlasByName(font.atlasName); if (font.atlas) { font.material = font.atlas.spriteMaterial; } } } } else if (obj != null && obj is Material) { CLMaterialPool.resetTexRef(ECLEditorUtl.getAssetName4Upgrade(obj), (Material)obj, null, null); sharedAsset = null; } else { sharedAsset = null; } bool isRefresh = false; if (avata != null) { avata.setDefaultMaterial(); isRefresh = true; } if (sharedAsset != null) { sharedAsset.reset(); sharedAsset.resetAssets(); isRefresh = true; } if (isRefresh && obj is GameObject) { //string path = AssetDatabase.GetAssetPath (obj); //EditorUtility.SetDirty (obj); //AssetDatabase.WriteImportSettingsIfDirty (path); //AssetDatabase.ImportAsset (path); PrefabUtility.SavePrefabAsset(obj as GameObject); } }
public override void OnInspectorGUI() { instance = target as CLSharedAssets; ECLEditorUtl.BeginContents(); { GUI.color = Color.yellow; instance.isDonnotResetAssets = EditorGUILayout.Toggle("is Donnot Reset Assets", instance.isDonnotResetAssets); instance.isSkipModel = EditorGUILayout.Toggle("is Skip Manage Model", instance.isSkipModel); GUI.color = Color.white; } ECLEditorUtl.EndContents(); if (state1) { tabName = "Click Close Materials"; } else { tabName = "Click Open Materials"; } using (new FoldableBlock(ref state1, tabName, null)) { if (state1) { for (int i = 0; i < instance.materials.Count; i++) { ECLEditorUtl.BeginContents(); { GUILayout.BeginHorizontal(); { EditorGUILayout.ObjectField("Render", (Object)(instance.materials [i].render), typeof(Renderer), true); GUI.color = Color.red; if (GUILayout.Button("Delete", GUILayout.Width(60))) { if (EditorUtility.DisplayDialog("Alert", "Really want to delete?", "Okay", "Cancel")) { instance.materials.RemoveAt(i); break; } } GUI.color = Color.white; } GUILayout.EndHorizontal(); // EditorGUILayout.IntField ("Index", instance.materials [i].index); EditorGUILayout.TextField("Material Name", instance.materials [i].materialName); EditorGUILayout.ObjectField("Material", (Object)(getMaterial(instance.materials [i].materialName)), typeof(Material), true); } ECLEditorUtl.EndContents(); } } } if (state2) { tabName = "Click Close Meshs"; } else { tabName = "Click Open Meshs"; } using (new FoldableBlock(ref state2, tabName, null)) { if (state2) { for (int i = 0; i < instance.meshs.Count; i++) { ECLEditorUtl.BeginContents(); { GUILayout.BeginHorizontal(); { if (instance.meshs [i].meshFilter != null) { EditorGUILayout.ObjectField("Mesh Fiter", (Object)(instance.meshs [i].meshFilter), typeof(MeshFilter), true); } else if (instance.meshs[i].skinnedMesh != null) { EditorGUILayout.ObjectField("Skinned Mesh", (Object)(instance.meshs [i].skinnedMesh), typeof(SkinnedMeshRenderer), true); } else if (instance.meshs[i].animator != null) { EditorGUILayout.ObjectField("Animator", (Object)(instance.meshs[i].animator), typeof(Animator), true); } GUI.color = Color.red; if (GUILayout.Button("Delete", GUILayout.Width(60))) { if (EditorUtility.DisplayDialog("Alert", "Really want to delete?", "Okay", "Cancel")) { instance.meshs.RemoveAt(i); break; } } GUI.color = Color.white; } GUILayout.EndHorizontal(); if (instance.meshs [i].animator != null) { EditorGUILayout.ObjectField("Avatar", (Object)(getAvatar(instance.meshs [i].modelName)), typeof(Avatar), true); } EditorGUILayout.TextField("Model Name", instance.meshs [i].modelName); EditorGUILayout.ObjectField("Mesh", (Object)(getMesh(instance.meshs [i].modelName, instance.meshs [i].meshName)), typeof(Mesh), true); } ECLEditorUtl.EndContents(); } } } GUILayout.BeginHorizontal(); { if (GUILayout.Button("Get")) { getAssets(instance, instance.transform); EditorUtility.SetDirty(instance); EditorUtility.DisplayDialog("Success", "Finish get Assets", "Okay"); } if (GUILayout.Button("Clean")) { cleanMaterialInfor(); EditorUtility.DisplayDialog("Success", "Finish clean Assets", "Okay"); } if (GUILayout.Button("Reset")) { instance.reset(); instance.resetAssets(); EditorUtility.DisplayDialog("Success", "Finish reset Assets", "Okay"); } } GUILayout.EndHorizontal(); // base.OnInspectorGUI (); GUILayout.Space(3f); NGUIEditorTools.SetLabelWidth(80f); bool minimalistic = NGUISettings.minimalisticLook; DrawEvents("CLS0", "On Finish Load", instance.onFinshLoad, minimalistic); }