Exemple #1
0
        //* -----------------------------------------------------------------------*
        /// <summary>アナログ入力感度を初期化します。</summary>
        public void initializeSensitivity()
        {
            CInputHelper input = CInput.instance;
            float        t     = 0.8f;

            input.collection.threshold = t;
            input.keyboard.threshold   = t;
            input.gamePad.threshold    = t;
            input.legacy.threshold     = t;
        }
Exemple #2
0
        //* ────________________________________*
        //* methods ───────────────────────────────-*

        //* -----------------------------------------------------------------------*
        /// <summary>初期化処理を実行します。</summary>
        protected override void initialize()
        {
            CInputHelper input = CInput.instance;

            input.activeDevice        = activeDevice;
            input.keyboard.assignList = Array.AsReadOnly(assignKeyboard);
            input.gamePad.assignList  = Array.AsReadOnly(assignGamePad);
            input.legacy.assignList   = Array.AsReadOnly(assignLegacyGamePad);
            new CGameComponent(CGame.instance, input.collection, true);
            initializeSensitivity();
        }
Exemple #3
0
        //* ────________________________________*
        //* methods ───────────────────────────────-*

        //* -----------------------------------------------------------------------*
        /// <summary>初期化処理を実行します。</summary>
        protected override void initialize()
        {
            CInputHelper input = CInput.instance;

            input.activeDevice        = activeDevice;
            input.keyboard.assignList = new List <int>(assignKeyboard).AsReadOnly();
            input.gamePad.assignList  = new List <int>(assignGamePad).AsReadOnly();
            input.legacy.assignList   = new List <int>(assignLegacyGamePad).AsReadOnly();
            new CGameComponent(CGame.instance, input.collection, true).UpdateOrder = int.MinValue;
            initializeSensitivity();
        }