public NrCharKindTempData() { this.m_pkCHARKIND_INFO = new CHARKIND_INFO(); this.m_pkCHARKIND_CLASSINFO = new CHARKIND_CLASSINFO(); this.m_pkCHARKIND_ATTACKINFO = new CHARKIND_ATTACKINFO(); this.m_pkCHARKIND_STATINFO = new CHARKIND_STATINFO(); this.m_pkCHARKIND_MONSTERINFO = new CHARKIND_MONSTERINFO(); this.m_pkCHARKIND_MONSTATINFO = new CHARKIND_MONSTATINFO(); this.m_pkCHARKIND_NPCINFO = new CHARKIND_NPCINFO(); this.m_pkCHARKIND_SOLDIERINFO = new CHARKIND_SOLDIERINFO(); this.m_pkCHARKIND_SOLGRADEINFO = new CHARKIND_SOLGRADEINFO(); }
public NrCharKindInfo(NrCharKindTempData pkTempData) { this.m_pkCHARKIND_INFO = pkTempData.m_pkCHARKIND_INFO; this.m_pkCHARKIND_CLASSINFO = pkTempData.m_pkCHARKIND_CLASSINFO; this.m_pkCHARKIND_ATTACKINFO = pkTempData.m_pkCHARKIND_ATTACKINFO; this.m_pkCHARKIND_STATINFO = pkTempData.m_pkCHARKIND_STATINFO; this.m_pkCHARKIND_MONSTERINFO = pkTempData.m_pkCHARKIND_MONSTERINFO; this.m_pkCHARKIND_MONSTATINFO = pkTempData.m_pkCHARKIND_MONSTATINFO; this.m_pkCHARKIND_NPCINFO = pkTempData.m_pkCHARKIND_NPCINFO; this.m_pkCHARKIND_SOLDIERINFO = pkTempData.m_pkCHARKIND_SOLDIERINFO; this.m_pkCHARKIND_SOLGRADEINFO = new CHARKIND_SOLGRADEINFO(); this.m_nCharKind = 0; this.m_szName = string.Empty; this.m_szPosKey = string.Empty; this.m_nMaxSolGrade = 0; }