Exemple #1
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		public SGubbinMeta(CGameRegistrator.ENetworkPrefab prefabID, SCellPos parentAbsoluteCell, Vector3 position, Quaternion rotation, Vector3 linearVelocity, Vector3 angularVelocity, bool hasNetworkedEntityScript, bool hasRigidBody)
		{
			mPrefabID = prefabID;
			mParentAbsoluteCell = parentAbsoluteCell;
			mPosition = position;
			mRotation = rotation;
			mLinearVelocity = linearVelocity;
			mAngularVelocity = angularVelocity;
			mHasNetworkedEntityScript = hasNetworkedEntityScript;
			mHasRigidBody = hasRigidBody;
		}
Exemple #2
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 public static void RegisterPrefab(EType _ToolType, CGameRegistrator.ENetworkPrefab _ePrefab)
 {
     s_mRegisteredPrefabs.Add(_ToolType, _ePrefab);
 }
Exemple #3
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	public static void RegisterPrefab(EType _DUIType, CGameRegistrator.ENetworkPrefab _NetworkPrefab)
	{
		s_RegisteredPrefabs.Add(_DUIType, _NetworkPrefab);
	}
Exemple #4
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	public static void RegistMiniaturePrefab(EType _eFacilityType, CGameRegistrator.ENetworkPrefab _ePrefab)
	{
		s_mRegisteredMiniaturePrefabs.Add(_eFacilityType, _ePrefab);
	}