public SGubbinMeta(CGameRegistrator.ENetworkPrefab prefabID, SCellPos parentAbsoluteCell, Vector3 position, Quaternion rotation, Vector3 linearVelocity, Vector3 angularVelocity, bool hasNetworkedEntityScript, bool hasRigidBody) { mPrefabID = prefabID; mParentAbsoluteCell = parentAbsoluteCell; mPosition = position; mRotation = rotation; mLinearVelocity = linearVelocity; mAngularVelocity = angularVelocity; mHasNetworkedEntityScript = hasNetworkedEntityScript; mHasRigidBody = hasRigidBody; }
public static void RegisterPrefab(EType _ToolType, CGameRegistrator.ENetworkPrefab _ePrefab) { s_mRegisteredPrefabs.Add(_ToolType, _ePrefab); }
public static void RegisterPrefab(EType _DUIType, CGameRegistrator.ENetworkPrefab _NetworkPrefab) { s_RegisteredPrefabs.Add(_DUIType, _NetworkPrefab); }
public static void RegistMiniaturePrefab(EType _eFacilityType, CGameRegistrator.ENetworkPrefab _ePrefab) { s_mRegisteredMiniaturePrefabs.Add(_eFacilityType, _ePrefab); }