/// <summary> /// 游戏驱动资源释放 /// </summary> private void DriveRelease() { CSingletonRegister.Release(); CGameKitSingletonCollection.ReleaseGameKit(); }
// 初始化游戏工具 void InitGameKit() { RunningTimeSettings.SystemRunningType = RunningType; CGameKitSingletonCollection.InitGameKit(); }
/// <summary> /// 游戏驱动更新函数 /// </summary> private void DriveUpdate() { CSingletonRegister.OnUpdate(); CGameKitSingletonCollection.UpdateGameKit(); }