Exemple #1
0
        //申请离开队伍
        public void ReqLeaveTeam()
        {
            //向服务器发送申请离队消息
            CG_REQ_TEAM_LEAVE msg = (CG_REQ_TEAM_LEAVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_TEAM_LEAVE);

            msg.SetTeamID(GameManager.gameManager.PlayerDataPool.TeamInfo.TeamID);
            msg.SendPacket();
        }
Exemple #2
0
        void ReqJoinLeaveOldOK()
        {
            CG_REQ_TEAM_LEAVE msg = (CG_REQ_TEAM_LEAVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_TEAM_LEAVE);

            msg.TeamID        = GameManager.gameManager.PlayerDataPool.TeamInfo.TeamID;
            msg.NewTeamMember = m_NewTeamMemberBuffer;
            msg.SendPacket();

            m_NewTeamMemberBuffer = GlobeVar.INVALID_GUID;
        }
        public uint Execute(PacketDistributed ipacket)
        {
            CG_REQ_TEAM_LEAVE packet = (CG_REQ_TEAM_LEAVE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }