// 领奖,请求服务器 public void SendAwardPacket(int nAwardCount, int nAwardType) { CG_MONEYTREE_ASKAWARD packet = (CG_MONEYTREE_ASKAWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_MONEYTREE_ASKAWARD); packet.SetCurTurnID(m_nMoneyTreeID); packet.SetAwardCount(nAwardCount); packet.SetAwardType(nAwardType); packet.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_MONEYTREE_ASKAWARD packet = (CG_MONEYTREE_ASKAWARD )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }