public uint Execute(PacketDistributed ipacket) { CG_MASTER_LEAVE packet = (CG_MASTER_LEAVE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
//申请离开师门 public void ReqLeavMaster() { //无师门无法申请 if (GameManager.gameManager.PlayerDataPool.MasterInfo.MasterGuid == GlobeVar.INVALID_GUID) { return; } CG_MASTER_LEAVE msg = (CG_MASTER_LEAVE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_MASTER_LEAVE); msg.Requester = GUID; msg.SendPacket(); }