public uint Execute(PacketDistributed ipacket)
        {
            CG_GUILD_REQ_LEVELUP packet = (CG_GUILD_REQ_LEVELUP )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
        //帮会升级
        public void ReqGuildLevelUp(int nLevel)
        {
            //无帮会无法申请
            if (GameManager.gameManager.PlayerDataPool.GuildInfo.GuildGuid == GlobeVar.INVALID_GUID)
            {
                return;
            }

            //必须是帮主
            if (GameManager.gameManager.PlayerDataPool.GuildInfo.GuildChiefGuid != GUID)
            {
                return;
            }

            CG_GUILD_REQ_LEVELUP msg = (CG_GUILD_REQ_LEVELUP)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_REQ_LEVELUP);

            msg.Level = nLevel;
            msg.SendPacket();
        }