void OnElementSkillLevelUpOKClick() { if (m_Fellow == null) { return; } if (m_LevelUpSkillChooseBuffer == GlobeVar.INVALID_ID) { return; } sendPackageCallback = OnLvUpSkillOK; CG_FELLOW_ELEMENTSKILL_LEVELUP pak = (CG_FELLOW_ELEMENTSKILL_LEVELUP)PacketDistributed.CreatePacket(MessageID.PACKET_CG_FELLOW_ELEMENTSKILL_LEVELUP); pak.SetGuid(m_Fellow.Guid); pak.SetSkillid(m_LevelUpSkillChooseBuffer); pak.SendPacket(); // get the next skill id int nNextSkillId = TableManager.GetCabalFellowElementSkillByID(m_LevelUpSkillChooseBuffer, 0).NextSkillId; m_LevelUpSkillChooseBuffer = nNextSkillId; }
public uint Execute(PacketDistributed ipacket) { CG_FELLOW_ELEMENTSKILL_LEVELUP packet = (CG_FELLOW_ELEMENTSKILL_LEVELUP )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }