void OnElementSkillLevelUpOKClick()
    {
        if (m_Fellow == null)
        {
            return;
        }

        if (m_LevelUpSkillChooseBuffer == GlobeVar.INVALID_ID)
        {
            return;
        }

        sendPackageCallback = OnLvUpSkillOK;

        CG_FELLOW_ELEMENTSKILL_LEVELUP pak = (CG_FELLOW_ELEMENTSKILL_LEVELUP)PacketDistributed.CreatePacket(MessageID.PACKET_CG_FELLOW_ELEMENTSKILL_LEVELUP);

        pak.SetGuid(m_Fellow.Guid);
        pak.SetSkillid(m_LevelUpSkillChooseBuffer);
        pak.SendPacket();

        // get the next skill id
        int nNextSkillId = TableManager.GetCabalFellowElementSkillByID(m_LevelUpSkillChooseBuffer, 0).NextSkillId;

        m_LevelUpSkillChooseBuffer = nNextSkillId;
    }
Exemple #2
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        public uint Execute(PacketDistributed ipacket)
        {
            CG_FELLOW_ELEMENTSKILL_LEVELUP packet = (CG_FELLOW_ELEMENTSKILL_LEVELUP )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }