public override void DrawAsInspector() { base.DrawAsInspector(); CGME.ActionSelect action_select = (action as CGME.ActionSelect); EditorGUILayout.BeginHorizontal(); { //action.Source = (CGME.SelectionSource)(EditorGUILayout.EnumPopup("Source", action.Source)) ; action_select.Source = (CGME.SelectionSource)(Display.EnumPopup(this, "Source", action_select.Source)); switch (action_select.Source) { case CGME.SelectionSource.Type: //action.SourceCGType = EditorGUILayout.TextField("CGType",action.SourceCGType); action_select.SourceCGType = Display.TextField(this, "Type", action_select.SourceCGType); break; } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { action_select.Mode = (CGME.SelectionMode)(EditorGUILayout.EnumPopup("Mode", action_select.Mode)); switch (action_select.Mode) { case CGME.SelectionMode.Type: //action.TargetCGType = EditorGUILayout.TextField("CGType",action.TargetCGType); action_select.TargetCGType = Display.TextField(this, "CGType", action_select.TargetCGType); break; case CGME.SelectionMode.Index: //action.TargetIndex = EditorGUILayout.IntField("Index",action.TargetIndex); action_select.TargetIndex = Display.IntField(this, "Index", action_select.TargetIndex); break; } } EditorGUILayout.EndHorizontal(); }
// DISPLAY ACTION SELECT void DisplayBody(CGME.ActionSelect action) { EditorGUI.indentLevel++; { EditorGUILayout.BeginHorizontal(); { //action.Source = (CGME.SelectionSource)(EditorGUILayout.EnumPopup("Source", action.Source)) ; action.Source = (CGME.SelectionSource)(Display.EnumPopup(Target, "Source", action.Source)); switch (action.Source) { case CGME.SelectionSource.Type: //action.SourceCGType = EditorGUILayout.TextField("CGType",action.SourceCGType); action.SourceCGType = Display.TextField(Target, "Type", action.SourceCGType); break; } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); { action.Mode = (CGME.SelectionMode)(EditorGUILayout.EnumPopup("Mode", action.Mode)); switch (action.Mode) { case CGME.SelectionMode.Type: //action.TargetCGType = EditorGUILayout.TextField("CGType",action.TargetCGType); action.TargetCGType = Display.TextField(Target, "CGType", action.TargetCGType); break; case CGME.SelectionMode.Index: //action.TargetIndex = EditorGUILayout.IntField("Index",action.TargetIndex); action.TargetIndex = Display.IntField(Target, "Index", action.TargetIndex); break; } } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; }