void UpdatePerFinger() { for (int i = 0; i < EasyFingerGestues.instance.mFingers.Length; i++) { Finger finger = EasyFingerGestues.instance.mFingers[i]; T gesture = _gestures[0]; CFingerList touches = tempTouches; touches.Clear(); if (finger.IsDown()) { touches.Add(finger); } if (gesture.state == GestureState.Ready) { if (CanBegin(gesture, touches)) { Begin(gesture, touches); } } UpdateGesture(gesture, touches); } }