public static Texture LoadMissionPic(string pic_name) { Texture2D tex = null; string path = Misc.GetPersistentDataPath() + MISSION_PIC_PATH + pic_name; byte[] _data = CFile.ReadBinaryFile(path); if (_data == null) { Debug.LogError("file is not exist"); } tex = new Texture2D(Consts.PIC_WIDTH, Consts.PIC_HIGHT, TextureFormat.RGBA32, false); tex.LoadRawTextureData(_data); tex.Apply(); return(tex); }