Exemple #1
0
    // Update is called once per frame


    void OnGUI()
    {
        //hScrollbarValue = GUI.HorizontalScrollbar (new Rect (25, 25, 100, 30), hScrollbarValue, 1.0f, 0.0f, 10.0f);

        float barWidth = 100;

        GUI.DrawTexture(new Rect(0, 0, barWidth, 28), HealthBackgroundFrame);

        float healthPercentage = m_playerEnt.GetCurrentHealth() - 4;

        Debug.Log(healthPercentage);


        GUI.DrawTexture(new Rect(2, 2, healthPercentage, 22), HealthForegroundFrame);
    }