void Awake() { _col = GetComponent <CapsuleCollider>(); _manager = GameObject.Find("Manager").GetComponent <CEnemyManager>(); _stat = GetComponent <CEnemyStat>(); _anim = GetComponent <CEnemyAnimation>(); }
void Awake() { _stat = GetComponent <CEnemyStat>(); _anim = GetComponent <CEnemyAnimation>(); _nav = GetComponent <NavMeshAgent>(); }