internal void CECaptorStripVictim(Hero captive) { if (captive == null) { return; } Equipment randomElement = new Equipment(false); ItemObject itemObjectBody = captive.IsFemale ? MBObjectManager.Instance.GetObject <ItemObject>("burlap_sack_dress") : MBObjectManager.Instance.GetObject <ItemObject>("tattered_rags"); randomElement.AddEquipmentToSlotWithoutAgent(EquipmentIndex.Body, new EquipmentElement(itemObjectBody)); Equipment randomElement2 = new Equipment(true); randomElement2.FillFrom(randomElement, false); if (CESettings.Instance != null && CESettings.Instance.EventCaptorGearCaptives) { CECampaignBehavior.AddReturnEquipment(captive, captive.BattleEquipment, captive.CivilianEquipment); } foreach (EquipmentCustomIndex index in Enum.GetValues(typeof(EquipmentCustomIndex))) { EquipmentIndex i = (EquipmentIndex)index; try { if (!captive.BattleEquipment.GetEquipmentFromSlot(i).IsEmpty) { PartyBase.MainParty.ItemRoster.AddToCounts(captive.BattleEquipment.GetEquipmentFromSlot(i).Item, 1); } } catch (Exception) { } try { if (!captive.CivilianEquipment.GetEquipmentFromSlot(i).IsEmpty) { PartyBase.MainParty.ItemRoster.AddToCounts(captive.CivilianEquipment.GetEquipmentFromSlot(i).Item, 1); } } catch (Exception) { } } EquipmentHelper.AssignHeroEquipmentFromEquipment(captive, randomElement); EquipmentHelper.AssignHeroEquipmentFromEquipment(captive, randomElement2); }
private void ConsequenceStrip(Companion companion, Hero hero) { if (companion.MultipleRestrictedListOfConsequences.Contains(RestrictedListOfConsequences.Strip)) { if (hero == null) { return; } Equipment randomElement = new Equipment(false); ItemObject itemObjectBody = hero.IsFemale ? MBObjectManager.Instance.GetObject <ItemObject>("burlap_sack_dress") : MBObjectManager.Instance.GetObject <ItemObject>("tattered_rags"); randomElement.AddEquipmentToSlotWithoutAgent(EquipmentIndex.Body, new EquipmentElement(itemObjectBody)); Equipment randomElement2 = new Equipment(true); randomElement2.FillFrom(randomElement, false); if (CESettings.Instance != null && CESettings.Instance.EventCaptorGearCaptives) { CECampaignBehavior.AddReturnEquipment(hero, hero.BattleEquipment, hero.CivilianEquipment); } foreach (EquipmentCustomIndex index in Enum.GetValues(typeof(EquipmentCustomIndex))) { EquipmentIndex i = (EquipmentIndex)index; try { if (!hero.BattleEquipment.GetEquipmentFromSlot(i).IsEmpty) { PartyBase.MainParty.ItemRoster.AddToCounts(hero.BattleEquipment.GetEquipmentFromSlot(i).Item, 1); } } catch (Exception) { } try { if (!hero.CivilianEquipment.GetEquipmentFromSlot(i).IsEmpty) { PartyBase.MainParty.ItemRoster.AddToCounts(hero.CivilianEquipment.GetEquipmentFromSlot(i).Item, 1); } } catch (Exception) { } } EquipmentHelper.AssignHeroEquipmentFromEquipment(hero, randomElement); EquipmentHelper.AssignHeroEquipmentFromEquipment(hero, randomElement2); } }