Class with drones definitions
Inheritance: CBaseEntity
 // Use this for initialization
 void Start()
 {
     cdroneScript = this.GetComponent<CDrone>();
     patrolIndex = 0;
     ChoicePatrol(4);
     cdroneScript.AIScript.ClickedTargetPosition(patrolTarget[patrolIndex]);
 }
Exemple #2
0
    void Awake()
    {
        cdroneScript = this.GetComponent<CDrone>();

          myTransform = this.transform;

          enemyAround = false;

          setNewPatrol = false;

          patrolSet = false;

          patrolPointsValid = false;

          scannedColliders = new Collider[0];
    }
    /*
     * ===========================================================================================================
     * UNITY'S STUFF
     * ===========================================================================================================
     */
    //
    void Awake()
    {
        // Get the CDrone script
        cDroneScript = this.GetComponent<CDrone>();

        // Who are our enemies?
        if(gameObject.layer == MainScript.enemyLayer)
            myEnemyLayer = MainScript.alliedLayer;
        else
            myEnemyLayer = MainScript.enemyLayer;

        scannedColliders = new Collider[0];
    }
Exemple #4
0
    void Awake()
    {
        // Get the CDrone script
        cDroneScript = this.GetComponent<CDrone>();

        amIVisible = false;
        invisibleTimeCounter = 5.0f;

        myTransform = this.transform;

        // Who are our enemies? //Thanks Alexandre =D
           if(gameObject.layer == MainScript.enemyLayer)
         myEnemyLayer = MainScript.alliedLayer;
           else{
         myEnemyLayer = MainScript.enemyLayer;

        }

        scannedColliders = new Collider[0];
    }
    void Awake()
    {
        // Get the CDrone script
        cDroneScript = this.GetComponent<CDrone>();

        mySightTrigger = this.GetComponentInChildren<SightTrigger>();

        //sightScaleFactor = 1.0f;

        if(!mySightTrigger)
          Debug.LogError("IM BROKE");

        // Who are our enemies? //Thanks Alexandre =D
           if(gameObject.layer == MainScript.enemyLayer)
         myEnemyLayer = MainScript.alliedLayer;
           else{
         myEnemyLayer = MainScript.enemyLayer;

        }

        mySightTrigger.myEnemyLayer = myEnemyLayer;

        scannedColliders = new Collider[0];
    }