// Use this for initialization void Start() { cdroneScript = this.GetComponent<CDrone>(); patrolIndex = 0; ChoicePatrol(4); cdroneScript.AIScript.ClickedTargetPosition(patrolTarget[patrolIndex]); }
void Awake() { cdroneScript = this.GetComponent<CDrone>(); myTransform = this.transform; enemyAround = false; setNewPatrol = false; patrolSet = false; patrolPointsValid = false; scannedColliders = new Collider[0]; }
/* * =========================================================================================================== * UNITY'S STUFF * =========================================================================================================== */ // void Awake() { // Get the CDrone script cDroneScript = this.GetComponent<CDrone>(); // Who are our enemies? if(gameObject.layer == MainScript.enemyLayer) myEnemyLayer = MainScript.alliedLayer; else myEnemyLayer = MainScript.enemyLayer; scannedColliders = new Collider[0]; }
void Awake() { // Get the CDrone script cDroneScript = this.GetComponent<CDrone>(); amIVisible = false; invisibleTimeCounter = 5.0f; myTransform = this.transform; // Who are our enemies? //Thanks Alexandre =D if(gameObject.layer == MainScript.enemyLayer) myEnemyLayer = MainScript.alliedLayer; else{ myEnemyLayer = MainScript.enemyLayer; } scannedColliders = new Collider[0]; }
void Awake() { // Get the CDrone script cDroneScript = this.GetComponent<CDrone>(); mySightTrigger = this.GetComponentInChildren<SightTrigger>(); //sightScaleFactor = 1.0f; if(!mySightTrigger) Debug.LogError("IM BROKE"); // Who are our enemies? //Thanks Alexandre =D if(gameObject.layer == MainScript.enemyLayer) myEnemyLayer = MainScript.alliedLayer; else{ myEnemyLayer = MainScript.enemyLayer; } mySightTrigger.myEnemyLayer = myEnemyLayer; scannedColliders = new Collider[0]; }