public DefaultDevice(DefaultEye eye, CAdapter adapter, DeviceInitializationFlags flags, WindowHandle windowHandle, ref SwapChainDescription implicitSwapChainDescription, IFileSystem fileSystem) { this.eye = eye; this.adapter = adapter; this.flags = flags; primaryWindow = new DefaultWindow(this, windowHandle.ClientWidth, windowHandle.ClientHeight, ref implicitSwapChainDescription, windowHandle.Title, GameWindowFlags.Default, ((COutput)adapter.Outputs[0]).GLDisplayDevice, ref glContext); creator = new CDeviceChildCreator(this); immediateContext = new CDeviceContext(this, glContext); }
public WinformsDevice(Factory1 dxgiFactory, WinformsEye eye, CAdapter adapter, ControlWindow primaryWindow, SwapChainDescription primarySwapChainDesc, DeviceInitializationFlags flags, IFileSystem fileSystem) { this.flags = flags; this.eye = eye; this.dxgiFactory = dxgiFactory; this.adapter = adapter; d3dDevice = new Device(adapter.DXGIAdapter, CtSharpDX11.DeviceCreationFlags(flags)); primarySwapChain = new CSwapChain(this, primaryWindow, ref primarySwapChainDesc, pswc => { }, () => !primaryWindow.IsVisible && additionalSwapChains.All(aswc => !aswc.Window.IsVisible)); creator = new CDeviceChildCreator(this); immediateContext = new CDeviceContext(this, d3dDevice.ImmediateContext); additionalSwapChains = new List<CSwapChain>(); }
public WinformsDevice(WinformsEye eye, Direct3D direct3D, CAdapter adapter, ControlWindow primaryWindow, SwapChainDescription implicitSwapChainDesc, DeviceInitializationFlags flags, IFileSystem fileSystem) { this.eye = eye; this.adapter = adapter; this.primaryWindow = primaryWindow; this.implicitSwapChainDesc = implicitSwapChainDesc; this.flags = flags; caps = adapter.Info.GetCaps(DeviceType.Hardware); devicePresentParams = new PresentParameters(); FillDevicePresentParams(); d3dDevice = new Device(direct3D, adapter.Index, DeviceType.Hardware, primaryWindow.Handle, CreateFlags.FpuPreserve | CreateFlags.HardwareVertexProcessing, devicePresentParams); CreateBackBufferAndDepthStencil(); additionalSwapChains = new List<CAdditionalSwapChain>(); creator = new CDeviceChildCreator(this); immediateContext = new CDeviceContext(this); lastSwapChainSize = new IntSize(primaryWindow.SwapChainWidth, primaryWindow.SwapChainHeight); fullscreenState = FullscreenState.Windowed; fullscreenDisplayMode = adapter.GetSupportedDisplayModes().First(); }