/// <summary> /// 玩家购买结果消息处理 /// </summary> /// <param name="msgType"></param> /// <param name="umsg"></param> /// <returns></returns> private bool PlayerBuyResultHandle(uint msgType, UMessage umsg) { uint playerid = umsg.ReadUInt(); if (playerid == GetPlayerId()) { bBuyingProcess = false; uint itemid = umsg.ReadUInt(); byte buystate = umsg.ReadByte(); ShopItemdata itemdata = CCsvDataManager.Instance.ShopItemDataMgr.GetShopItemData(itemid); if (itemdata == null) { return(false); } //购买钻石时由支付平台返回值处理关闭等待框 //if(itemdata.ItemType != Shop.ITEMTYPE.ITEMTYPE_DIAMOND) CCustomDialog.CloseCustomWaitUI(); #if UKGAME_SDK CCustomDialog.CloseCustomWaitUI(); #endif #if UNITY_EDITOR || WINDOWS_GUEST //编辑器模式下购买钻石没有支付平台返回结果 if (itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_DIAMOND) { CCustomDialog.CloseCustomWaitUI(); } #endif if (buystate == 0) { //京东卡和手机充值 if (itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_JINGDONG || itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_MOBILE || itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_GOODS) { string tradeNoId = umsg.ReadString(); Bag.GetBagInstance().AddExchangeRecordData(tradeNoId, itemid, 0); Bag.GetBagInstance().SetItemInfoPanelActive(false); CCustomDialog.OpenCustomConfirmUIWithFormatParam(1113, itemdata.ItemName); } else { //GameMain.hall_.shop.OpenBuyResultDialogUI(itemdata.ItemIcon, itemdata.ItemType, itemdata.ItemNum + itemdata.PresentItemNum, 1101); //GameMain.hall_.gift.ShowBuyItemIcon((int)itemdata.ItemID); } } else { uint tipsID = 0; //0表示成功 ,1验证不通过,2购买所需的货币不足,3商品库存不足 switch (buystate) { case 1: tipsID = 1104; break; case 2: { if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_DIAMOND) { tipsID = 1102; } else if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_LOTTERY) { tipsID = 1103; } else if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_GOODS) { tipsID = 1114; } } break; case 3: tipsID = 1105; break; } CCustomDialog.OpenCustomConfirmUI(tipsID); } } return(true); }