private void OneKey11_MouseDown(object sender, MouseButtonEventArgs e) { string methodMD5 = "78A7758259355E5D"; try { log.Generate(methodMD5 + " 进入"); if (e.ChangedButton == MouseButton.Left) { client.SendPackage(6, CCSerializeTool.IntToByte(11)); } else if (e.ChangedButton == MouseButton.Right) { client.SendPackage(7, CCSerializeTool.IntToByte(11)); } } catch (Exception exception) { log.Generate(methodMD5 + " 异常,异常信息:" + exception.Message); log.Flush(); throw; } finally { log.Generate(methodMD5 + " 退出"); } }
private void Hook_KeyDownEvent(CCKeyCode keyCode) { switch (keyCode) { case CCKeyCode.VK_LCONTROL: ctrlState = true; break; case CCKeyCode.Numeric1: gameData[0].LogLock.EnterWriteLock(); try { LinkedListNode <LogDetail> node = PopLog(0); node.Value.Content = "数字键 1被按下," + (ctrlState ? "按下了ctrl。" : "没按ctrl。"); node.Value.Time = Environment.TickCount; gameData[0].Log.AddLast(node); } finally { gameData[0].LogLock.ExitWriteLock(); } if (ctrlState) { if (gameData[0].HitQinKeyLength < gameData[0].HitQinKey.Length) { gameData[0].HitQinKey[gameData[0].HitQinKeyLength++] = 1; } gameData[0].ClientInfoLock.EnterReadLock(); try { foreach (UserInfo userInfo in gameData[0].ClientInfo) { server.SendPackage(userInfo.Id, 2, gameData[0].HitQinKey); } } finally { gameData[0].ClientInfoLock.ExitReadLock(); } } break; case CCKeyCode.Numeric2: gameData[0].LogLock.EnterWriteLock(); try { LinkedListNode <LogDetail> node = PopLog(0); node.Value.Content = "数字键 2被按下," + (ctrlState ? "按下了ctrl。" : "没按ctrl。"); node.Value.Time = Environment.TickCount; gameData[0].Log.AddLast(node); } finally { gameData[0].LogLock.ExitWriteLock(); } if (ctrlState) { if (gameData[0].HitQinKeyLength < gameData[0].HitQinKey.Length) { gameData[0].HitQinKey[gameData[0].HitQinKeyLength++] = 2; } gameData[0].ClientInfoLock.EnterReadLock(); try { foreach (UserInfo userInfo in gameData[0].ClientInfo) { server.SendPackage(userInfo.Id, 2, gameData[0].HitQinKey); } } finally { gameData[0].ClientInfoLock.ExitReadLock(); } } break; case CCKeyCode.Numeric3: gameData[0].LogLock.EnterWriteLock(); try { LinkedListNode <LogDetail> node = PopLog(0); node.Value.Content = "数字键 3被按下," + (ctrlState ? "按下了ctrl。" : "没按ctrl。"); node.Value.Time = Environment.TickCount; gameData[0].Log.AddLast(node); } finally { gameData[0].LogLock.ExitWriteLock(); } if (ctrlState) { if (gameData[0].HitQinKeyLength < gameData[0].HitQinKey.Length) { gameData[0].HitQinKey[gameData[0].HitQinKeyLength++] = 3; } gameData[0].ClientInfoLock.EnterReadLock(); try { foreach (UserInfo userInfo in gameData[0].ClientInfo) { server.SendPackage(userInfo.Id, 2, gameData[0].HitQinKey); } } finally { gameData[0].ClientInfoLock.ExitReadLock(); } } break; case CCKeyCode.Numeric4: gameData[0].LogLock.EnterWriteLock(); try { LinkedListNode <LogDetail> node = PopLog(0); node.Value.Content = "数字键 4被按下," + (ctrlState ? "按下了ctrl。" : "没按ctrl。"); node.Value.Time = Environment.TickCount; gameData[0].Log.AddLast(node); } finally { gameData[0].LogLock.ExitWriteLock(); } if (ctrlState) { if (gameData[0].HitQinKeyLength < gameData[0].HitQinKey.Length) { gameData[0].HitQinKey[gameData[0].HitQinKeyLength++] = 4; } gameData[0].ClientInfoLock.EnterReadLock(); try { foreach (UserInfo userInfo in gameData[0].ClientInfo) { server.SendPackage(userInfo.Id, 2, gameData[0].HitQinKey); } } finally { gameData[0].ClientInfoLock.ExitReadLock(); } } break; case CCKeyCode.Numeric5: gameData[0].LogLock.EnterWriteLock(); try { LinkedListNode <LogDetail> node = PopLog(0); node.Value.Content = "数字键 5被按下," + (ctrlState ? "按下了ctrl。" : "没按ctrl。"); node.Value.Time = Environment.TickCount; gameData[0].Log.AddLast(node); } finally { gameData[0].LogLock.ExitWriteLock(); } if (ctrlState) { if (gameData[0].HitQinKeyLength < gameData[0].HitQinKey.Length) { gameData[0].HitQinKey[gameData[0].HitQinKeyLength++] = 5; } gameData[0].ClientInfoLock.EnterReadLock(); try { foreach (UserInfo userInfo in gameData[0].ClientInfo) { server.SendPackage(userInfo.Id, 2, gameData[0].HitQinKey); } } finally { gameData[0].ClientInfoLock.ExitReadLock(); } } break; case CCKeyCode.Numeric7: if (ctrlState) { gameData[0].LogLock.EnterWriteLock(); try { LinkedListNode <LogDetail> node = PopLog(0); node.Value.Content = "补弦清屏---------------------"; node.Value.Time = Environment.TickCount; gameData[0].Log.AddLast(node); } finally { gameData[0].LogLock.ExitWriteLock(); } gameData[0].No1Qin = gameData[0].No2Qin = gameData[0].No3Qin = gameData[0].No4Qin = ""; for (int i = 0; i < gameData[0].HitQinKey.Length; i++) { gameData[0].HitQinKey[i] = 0; } gameData[0].HitQinKeyLength = 0; for (int i = 0; i < 12; i++) { gameData[0].QinKey[i] = 0; } gameData[0].ClientInfoLock.EnterReadLock(); try { byte[] intByte = new byte[4]; foreach (UserInfo userInfo in gameData[0].ClientInfo) { CCSerializeTool.IntToByte(userInfo.Id, intByte, 0); server.SendPackage(userInfo.Id, 3, intByte); } } finally { gameData[0].ClientInfoLock.ExitReadLock(); } } break; default: break; } }