public void MoveCharacter(CharacterController _characterCtrl, Vector3 des)
    {
        Vector3 pos = _characterCtrl.getPos();

//		Debug.Log (pos);
        Vector3 mid = pos;

        if (des.y > pos.y)
        {
            mid.y = des.y;
        }
        else
        {
            mid.x = des.x;
        }
//		Debug.Log(mid);
//		Debug.Log(des);
        SSAction action1 = CCMoveToActions.GetSSAction(mid, 40);
        SSAction action2 = CCMoveToActions.GetSSAction(des, 40);
        SSAction action  = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.RunAction(_characterCtrl.getGameobj(), action, this);
//		this.RunAction(_characterCtrl.getGameobj(),action1,this);
//		this.RunAction (_characterCtrl.getGameobj (), action2, this);
    }
Exemple #2
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    //人物对象移动
    public void GameObjectsMove(GameObjects GameObject, Vector3 Destination)
    {
        Complete = SSActionEventType.Started;
        //防止撞墙,定义一个中点坐标
        Vector3 CurrentPos = GameObject.GetPosition();
        Vector3 MiddlePos  = CurrentPos;

        if (Destination.y > CurrentPos.y)
        {
            MiddlePos.y = Destination.y;
        }
        else
        {
            MiddlePos.x = Destination.x;
        }
        //先移动到中间
        SSAction action1 = CCMoveToAction.getAction(MiddlePos, GameObject.GetMoveSpeed());
        //在移动到目的地
        SSAction action2 = CCMoveToAction.getAction(Destination, GameObject.GetMoveSpeed());
        //CCSequenceAction是SSAction的子类
        SSAction seqAction = CCSequenceAction.getAction(1, 0, new List <SSAction> {
            action1, action2
        });

        //这个类继承了SSActionManager,管理动作
        this.addAction(GameObject.GetGameobject(), seqAction, this);
    }
Exemple #3
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 public void passOffBoatToRight() // 同上
 {
     if (boatSize() != 0)
     {
         firstScene.nowStatus = Status.rightoff;
         int pos = boatSize() - 1;
         boatPass[pos].transform.parent = null;
         CCMoveToAction moveA = CCMoveToAction.GetSSAction(Shore.rightShoreside, passSpeed);
         CCMoveToAction moveB;
         if (boatPassName[pos] == "devil")
         {
             moveB = CCMoveToAction.GetSSAction(Devil.rightFirstPosition + Devil.spaceWithTwo * firstScene.rightDevils.Count, passSpeed);
             // 右边恶魔的动作
             firstScene.rightDevils.Push(boatPass[pos]); // 船上恶魔移动到右岸上
         }
         else
         {
             moveB = CCMoveToAction.GetSSAction(Priest.rightFirstPosition + Priest.spaceWithTwo * firstScene.rightPriests.Count, passSpeed);
             // 右岸牧师的动作
             firstScene.rightPriests.Push(boatPass[pos]); // 船上牧师移动到右岸上
         }
         rightPassOffBoat = CCSequenceAction.GetSSAction(new List <SSAction> {
             moveA, moveB
         });
         this.runAction(boatPass[pos], rightPassOffBoat, this);
         // 进行动作
         boatPass[pos] = null; // 清除船上物体
     }
 }
Exemple #4
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 public void onBoat(GameObject man, int type, int i)
 {
     if (type == 1)
     {
         Vector3         target1  = man.transform.position + new Vector3(0, 1, 0);
         CCMoveToAction  action1  = CCMoveToAction.GetSSAction(target1, 10f);
         Vector3         target2  = new Vector3(3, 0.8f, 10) + new Vector3(0.6f * (0 - i), 0, 0);
         CCMoveToAction  action2  = CCMoveToAction.GetSSAction(target2, 10f);
         List <SSAction> sequence = new List <SSAction>();
         sequence.Add(action1);
         sequence.Add(action2);
         CCSequenceAction ssaction = CCSequenceAction.GetSSAction(0, sequence);
         this.RunAction(man, ssaction, this);
     }
     else if (type == 0)
     {
         Vector3         target1  = man.transform.position + new Vector3(0, 1, 0);
         CCMoveToAction  action1  = CCMoveToAction.GetSSAction(target1, 10f);
         Vector3         target2  = new Vector3(-3, 0.8f, 10) + new Vector3(0.6f * (0 + i), 0, 0);
         CCMoveToAction  action2  = CCMoveToAction.GetSSAction(target2, 10f);
         List <SSAction> sequence = new List <SSAction>();
         sequence.Add(action1);
         sequence.Add(action2);
         CCSequenceAction ssaction = CCSequenceAction.GetSSAction(0, sequence);
         this.RunAction(man, ssaction, this);
     }
 }
Exemple #5
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    public static CCSequenceAction GetSSAction(int start, List <SSAction> sequence)
    {
        CCSequenceAction action = ScriptableObject.CreateInstance <CCSequenceAction> ();

        action.sequence = sequence;
        action.start    = start;
        return(action);
    }
    public static CCSequenceAction GetSSAction(List <SSAction> _sequence, int _start = 0, int _repeat = 1)
    {
        CCSequenceAction actions = ScriptableObject.CreateInstance <CCSequenceAction>();

        actions.sequence = _sequence;
        actions.start    = _start;
        actions.repeat   = _repeat;
        return(actions);
    }
Exemple #7
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    public void moveRole(GameObject role, Vector3 mid_pos, Vector3 end_pos, float speed)
    {
        List <SSAction> list = new List <SSAction>();

        list.Add(CCMoveToAction.getSSAction(mid_pos, speed));
        list.Add(CCMoveToAction.getSSAction(end_pos, speed));
        rolemove = CCSequenceAction.getSSAction(0, 1, list);
        runAction(role, rolemove, this);
    }
Exemple #8
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    public static CCSequenceAction getSSAction(int index, int times, List <SSAction> list)
    {
        CCSequenceAction action = ScriptableObject.CreateInstance <CCSequenceAction>();

        action.index    = index;
        action.times    = times;
        action.act_list = list;
        return(action);
    }
Exemple #9
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    public static CCSequenceAction getAction(int repeat, int currentActionIndex, List <SSAction> sequence)
    {
        CCSequenceAction action = ScriptableObject.CreateInstance <CCSequenceAction>();

        action.sequence           = sequence;
        action.repeat             = repeat;
        action.currentActionIndex = currentActionIndex;
        return(action);
    }
    public void moveCharacter(GameObject role, Vector3 middle_pos, Vector3 end_pos, float speed)
    {
        SSAction action1 = CCMoveToAction.GetSSAction(middle_pos, speed);
        SSAction action2 = CCMoveToAction.GetSSAction(end_pos, speed);

        CharaMove = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> {
            action1, action2
        });
        this.RunAction(role, CharaMove, this);
    }
Exemple #11
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    public void moveCharacterAction(GameObject character, Vector3 middle_pos, Vector3 end_pos, float speed)
    {
        SSAction action1 = CCMoveToAction.GetSSAction(middle_pos, speed);
        SSAction action2 = CCMoveToAction.GetSSAction(end_pos, speed);

        ccmoveCharacter = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> {
            action1, action2
        });                                                                                            //1表示做一次动作,0表示从初始action1开始
        this.RunAction(character, ccmoveCharacter, this);
    }
Exemple #12
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    public void moveRole(GameObject role, Vector3 middle_pos, Vector3 end_pos, float speed)
    {
        SSAction action1 = CCMoveToAction.GetSSAction(middle_pos, speed);
        SSAction action2 = CCMoveToAction.GetSSAction(end_pos, speed);

        moveRoleToLandorBoat = CCSequenceAction.GetSSAcition(1, 0, new List <SSAction> {
            action1, action2
        });
        this.RunAction(role, moveRoleToLandorBoat, this);
    }
    public static CCSequenceAction GetSSAction(int repeat, int start, List <SSAction> sequence, ISSActionCallback _callback)
    {
        CCSequenceAction action = ScriptableObject.CreateInstance <CCSequenceAction>();

        action.repeat   = repeat;
        action.sequence = sequence;
        action.start    = start;
        action.callback = _callback;
        return(action);
    }
    public void MoveRole(GameObject role, Vector3 middlePosition, Vector3 endPosition, float speed)
    {
        SSAction step1 = CCMoveToAction.GetSSAction(middlePosition, speed);
        SSAction step2 = CCMoveToAction.GetSSAction(endPosition, speed);

        moveRole = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> {
            step1, step2
        });
        this.RunAction(role, moveRole, this);
        sceneController.moving = true;
    }
 //移动人
 public void MoveRole(GameObject role, Vector3 mid_destination, Vector3 destination, int speed)
 {
     if (isMoving)
     {
         return;
     }
     isMoving       = true;
     moveRoleAction = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> {
         CCMoveToAction.GetSSAction(mid_destination, speed), CCMoveToAction.GetSSAction(destination, speed)
     });
     this.RunAction(role, moveRoleAction, this);
 }
 public void MoveRole(GameObject role, Vector3 transfer, Vector3 target, float speed)
 {
     if (isMoving)
     {
         return;
     }
     isMoving       = true;
     MoveRoleAction = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> {
         CCMoveToAction.GetSSAction(transfer, speed), CCMoveToAction.GetSSAction(target, speed)
     });
     this.RunAction(role, MoveRoleAction, this);
 }
Exemple #17
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        public void rightPriestOnBoat() // 同上
        {
            if (boatSize() != 2 && firstScene.rightPriests.Count != 0)
            // 船上有空位并且有牧师
            {
                firstScene.nowStatus = Status.rightoff;
                int pos = (boatPass[0] == null ? 0 : 1);                    // 看要插入的是左还是右
                boatPass[pos] = firstScene.rightPriests.Pop();              // 左岸恶魔移动到船上

                boatPassName[pos] = "priest";                               // 设置姓名
                boatPass[pos].transform.parent = firstScene.boat.transform; // 设置关系

                CCMoveToAction moveA = CCMoveToAction.GetSSAction(Shore.rightShoreside, passSpeed);
                CCMoveToAction moveB = CCMoveToAction.GetSSAction(Boat.rightPosition + (pos == 0 ? Boat.leftSeat : Boat.rightSeat), passSpeed);
                rightPassOnBoat = CCSequenceAction.GetSSAction(new List <SSAction> {
                    moveA, moveB
                });
                this.runAction(boatPass[pos], rightPassOnBoat, this);
            }
        }
Exemple #18
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    public void MoveCharacter(CharacterController characterCtrl, Vector3 destination)
    {
        Vector3 currentPos = characterCtrl.GetPos();
        Vector3 middlePos  = currentPos;

        if (destination.y > currentPos.y)
        {
            middlePos.y = destination.y;
        }
        else
        {
            middlePos.x = destination.x;
        }
        SSAction action1   = CCMoveToAction.GetSSAction(middlePos, characterCtrl.speed);
        SSAction action2   = CCMoveToAction.GetSSAction(destination, characterCtrl.speed);
        SSAction seqAction = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.RunAction(characterCtrl.GetGameobj(), seqAction, this);
    }
    public void moveCharacter(ICharacterController character, Vector3 target)
    {
        Vector3 nowPos = character.getPos();
        Vector3 tmpPos = nowPos;

        if (target.y > nowPos.y)
        {
            tmpPos.y = target.y;
        }
        else
        {
            tmpPos.x = target.x;
        }
        SSAction action1        = MoveAction.getAction(tmpPos, character.speed);
        SSAction action2        = MoveAction.getAction(target, character.speed);
        SSAction sequenceAction = CCSequenceAction.getAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.addAction(character.getInstance(), sequenceAction, this);
    }
Exemple #20
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    public void move(RoleModel role, Vector3 dest)
    {
        Vector3 CurrentPos = role.getRolePos();
        Vector3 MiddlePos  = CurrentPos;

        if (dest.y > CurrentPos.y)
        {
            MiddlePos.y = dest.y;
        }
        else
        {
            MiddlePos.x = dest.x;
        }
        SSAction action1   = CCMoveToAction.getAction(MiddlePos, role.move_speed);
        SSAction action2   = CCMoveToAction.getAction(dest, role.move_speed);
        SSAction seqAction = CCSequenceAction.getAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.addAction(role.getRole(), seqAction, this);
    }
    public void CharacterMove(MyCharacterController GameObject, Vector3 Destination)
    {
        Complete = SSActionEventType.started;
        Vector3 CurrentPos = GameObject.getPosition();
        Vector3 MiddlePos  = CurrentPos;

        if (Destination.y > CurrentPos.y)
        {
            MiddlePos.y = Destination.y;
        }
        else
        {
            MiddlePos.x = Destination.x;
        }
        SSAction action1   = CCMoveToAction.getAction(MiddlePos, GameObject.getMoveSpeed());
        SSAction action2   = CCMoveToAction.getAction(Destination, GameObject.getMoveSpeed());
        SSAction seqAction = CCSequenceAction.getAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.addAction(GameObject.getGameObject(), seqAction, this);
    }
Exemple #22
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    public void MoveCharacter(MyCharacterController character, Vector3 destination)
    {
        Complete = SSActionEventType.Started;
        Vector3 currentPos = character.getPosition();
        Vector3 middlePos  = currentPos;

        if (destination.y > currentPos.y)       // two step
        {
            middlePos.y = destination.y;
        }
        else
        {
            middlePos.x = destination.x;
        }
        SSAction action1   = CCMoveToAction.GetAction(middlePos, character.getSpeed());
        SSAction action2   = CCMoveToAction.GetAction(destination, character.getSpeed());
        SSAction seqAction = CCSequenceAction.GetAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.addAction(character.getGameobj(), seqAction, this);
    }
    protected new void Start()
    {
        object_speed    = 4.0f;
        boat_speed      = 4.0f;
        sceneController = (GenGameObjects)SSDirector.getInstance().currentSceneController;
        sceneController.actionManager = this;

        move_up            = CCMoveAction.GetSSAction(new Vector3(0, 1, 0), object_speed);
        move_down          = CCMoveAction.GetSSAction(new Vector3(0, -1, 0), object_speed);
        move_to_boat_left  = CCMoveToAction.GetSSAction(new Vector3(-2.3f, 2, 0), object_speed);
        move_to_boat_right = CCMoveToAction.GetSSAction(new Vector3(-1.2f, 2, 0), object_speed);

        get_on_boat_left = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> {
            move_up, move_to_boat_left, move_down
        });
        get_on_boat_right = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> {
            move_up, move_to_boat_right, move_down
        });

        boat_to_end   = CCMoveToAction.GetSSAction(new Vector3(1.7f, 0, 0), boat_speed);
        boat_to_begin = CCMoveToAction.GetSSAction(new Vector3(-1.7f, 0, 0), boat_speed);
    }
    public void moveCharacter(GameObject chr, Vector3 pos, float speed)
    {
        judger.setForbid(true);
        Vector3 start = chr.transform.position;
        Vector3 tmp   = pos;

        if (start.y > pos.y)
        {
            tmp.y = start.y;
        }
        else if (start.y < pos.y)
        {
            tmp.x = start.x;
        }
        SSAction act1 = SSMoveToAction.GetSSAction(tmp, speed);
        SSAction act2 = SSMoveToAction.GetSSAction(pos, speed);

        characterAction = CCSequenceAction.GetSSAcition(1, 0, new List <SSAction> {
            act1, act2
        });
        this.RunAction(chr, characterAction, this);
    }
Exemple #25
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    public void UpDownBoat(Character character, Vector3 destination)
    {
        complete = SSActionEventType.Started;
        Vector3 position = character.gameObject.transform.position;
        Vector3 middle   = position;

        if (destination.y > position.y)
        {
            middle.y = destination.y;
        }
        else
        {
            middle.x = destination.x;
        }
        SSAction action1  = CCMoveToAction.GetAction(middle, character.speed);
        SSAction action2  = CCMoveToAction.GetAction(destination, character.speed);
        SSAction sequence = CCSequenceAction.GetAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.AddAction(character.gameObject, sequence, this);
    }
    public void moveCharacter(ChaController characterCtrl, Vector3 destination)
    {
        Vector3 halfDest   = destination;
        Vector3 currentPos = characterCtrl.getPosition();

        if (destination.y > currentPos.y)
        {
            halfDest.x = currentPos.x;
        }
        //上船时转折处理
        else
        {
            halfDest.y = currentPos.y;
        }
        SSAction action1   = CCMoveToAction.GetSSAction(halfDest, characterCtrl.Speed);
        SSAction action2   = CCMoveToAction.GetSSAction(destination, characterCtrl.Speed);
        SSAction seqAction = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> {
            action1, action2
        });

        this.RunAction(characterCtrl.getCharacter(), seqAction, this);
    }
Exemple #27
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        public void leftDevilOnBoat() // 如果船在左岸边并且人没满,恶魔上船
        {
            if (boatSize() != 2 && firstScene.leftDevils.Count != 0)
            // 船上有空位并且有恶魔
            {
                firstScene.nowStatus = Status.leftoff;
                int pos = (boatPass[0] == null ? 0 : 1);                    // 看要插入的是左还是右
                boatPass[pos] = firstScene.leftDevils.Pop();                // 左岸恶魔移动到船上

                boatPassName[pos] = "devil";                                // 设置姓名
                boatPass[pos].transform.parent = firstScene.boat.transform; // 设置关系

                CCMoveToAction moveA = CCMoveToAction.GetSSAction(Shore.leftShoreside, passSpeed);
                CCMoveToAction moveB = CCMoveToAction.GetSSAction(Boat.leftPosition + (pos == 0 ? Boat.leftSeat : Boat.rightSeat), passSpeed);
                // 设置两个动作
                // todo:
                leftPassOnBoat = CCSequenceAction.GetSSAction(new List <SSAction> {
                    moveA, moveB
                });
                this.runAction(boatPass[pos], leftPassOnBoat, this);
                // 执行动作
            }
        }
    public void MoveDevil(Devil devil)
    {
        Vector3    destination = devil.getDestination();
        GameObject gameObject  = devil.devil;
        Vector3    startPos    = gameObject.transform.position;
        Vector3    middlePos   = destination;

        if (startPos.y > destination.y)
        {
            middlePos.y = startPos.y;
        }
        else
        {
            middlePos.x = startPos.x;
        }
        SSAction         action1 = CCMoveToAction.GetSSAction(gameObject, middlePos, AnimateSpeed, null);
        SSAction         action2 = CCMoveToAction.GetSSAction(gameObject, destination, AnimateSpeed, null);
        CCSequenceAction action  = CCSequenceAction.GetSSAction(1, 0, new List <SSAction> {
            action1, action2
        }, this);

        addAction(action);
    }
    public void moveCharacter(MyCharacterController char0, Vector3 destination)
    {
        //Debug.Log("起始位置 " + char0.getGO().transform.position.x + " " + char0.getGO().transform.position.y + " " + char0.getGO().transform.position.z );
        //Debug.Log("destination  " + destination.x + destination.y + destination.z);
        Vector3        currentPosition = char0.getGO().transform.position; //这里一定要记录一下, 如果后面每次都取的话,这个是实时变化的
        CCMoveToAction move1;
        CCMoveToAction move2;
        Vector3        middlePos;

        if (char0.whetherOnBoat())         //在船上
        {
            middlePos = new Vector3(destination.x, currentPosition.y, currentPosition.z);
        }
        else
        {
            middlePos = new Vector3(currentPosition.x, destination.y, currentPosition.z);
        }
        move1    = CCMoveToAction.GetSSAction(middlePos, 10.0f);
        move2    = CCMoveToAction.GetSSAction(destination, 10.0f);
        moveChar = CCSequenceAction.GetSSAction(new List <SSAction> {
            move1, move2
        }, 0, 1);
        this.RunAction(char0.getGO(), moveChar, this);
    }