/// <summary> /// Creates a base transition with duration and incoming scene. /// If back is true then the effect is reversed to appear as if the incoming /// scene is being turned from left over the outgoing scene. /// </summary> public static CCTransitionPageTurn Create(float t, CCScene scene, bool backwards) { var pTransition = new CCTransitionPageTurn(); pTransition.InitWithDuration(t, scene, backwards); return pTransition; }
public Layer3() : base(new ccColor4B (0,0,255,255)) { CGSize s = CCDirector.SharedDirector ().WinSize (); CCMenuItemFont item0 = new CCMenuItemFont("Touch to pushScene (self)", delegate { CCScene newScene = new CCScene(); newScene.AddChild (new Layer3 ()); CCDirector.SharedDirector ().PushScene (new CCTransitionFade (0.5f, newScene, new ccColor3B (0, 255, 255))); }); CCMenuItemFont item1 = new CCMenuItemFont("Touch to popScene", delegate { CCDirector.SharedDirector ().PopScene (); }); CCMenuItemFont item2 = new CCMenuItemFont("Touch to popToRootScene", delegate { CCDirector.SharedDirector ().PopToRootScene (); }); CCMenu menu = new CCMenu(item0, item1, item2); this.AddChild (menu); menu.AlignItemsVertically (); CCSprite sprite = new CCSprite("grossini.png", true); this.AddChild (sprite); sprite.Position = new CCPoint(s.Width / 2, 40); var rotate = new CCRotateBy (2, 360); var repeat = new CCRepeatForever (rotate); sprite.RunAction (repeat); }
public static CCScene Scene(int score) { var scene = new CCScene (); var layer = new HighScoreLayer (score); scene.Add(layer); return scene; }
/// <summary> /// initializes a transition with duration and incoming scene /// </summary> public virtual bool InitWithDuration(float t, CCScene scene, tOrientation orientation) { if (base.InitWithDuration(t, scene)) { m_eOrientation = orientation; } return true; }
public static new CCTransitionFadeDown Create(float t, CCScene scene) { var pScene = new CCTransitionFadeDown(); if (pScene.InitWithDuration(t, scene)) { return pScene; } return null; }
public static new CCTransitionTurnOffTiles Create(float t, CCScene scene) { var pScene = new CCTransitionTurnOffTiles(); if (pScene.InitWithDuration(t, scene)) { return pScene; } return null; }
/// <summary> /// Creates a base transition with duration and incoming scene. /// If back is true then the effect is reversed to appear as if the incoming /// scene is being turned from left over the outgoing scene. /// </summary> public virtual bool InitWithDuration(float t, CCScene scene, bool backwards) { // XXX: needed before [super init] m_bBack = backwards; if (base.InitWithDuration(t, scene)) { // do something } return true; }
public override void FinishedLaunching(NSObject notification) { CCDirector director = CCDirector.SharedDirector (); director.View = glView; director.DisplayStats = true; CCScene scene = new CCScene(); Layer1 l = new Layer1(); scene.AddChild (l); director.RunWithScene (scene); }
public override void FinishedLaunching(NSObject notification) { CCDirector director = CCDirector.SharedDirector (); director.View = glView; director.DisplayStats = true; CCScene scene = new CCScene(); CCLabelTTF label = new CCLabelTTF("Hello World", "Marker Felt", 64); SizeF size = director.WinSize (); label.Position = new PointF(size.Width/2, size.Height/2); scene.AddChild(label); director.RunWithScene(scene); }
public CCTransitionSlideInT(float duration, CCScene scene) : base(duration, scene) { }
/// <summary> /// creates a base transition with duration and incoming scene /// </summary> public static CCTransitionSceneOriented Create(float t, CCScene scene, tOrientation orientation) { var pScene = new CCTransitionSceneOriented(); pScene.InitWithDuration(t, scene, orientation); return pScene; }
public FadeWhiteTransition(float t, CCScene s) : base(t, s, CCTypes.CCWhite) { }
public static CCScene Scene(this CCLayer layer) { var scene = new CCScene (); scene.Add (layer); return scene; }
void backCallback(NSObject sender) { CCScene scene = new CCScene(); scene.AddChild (MenuTest.Scene ()); CCDirector.SharedDirector ().ReplaceScene (scene); }
protected virtual void SetupTransition() { m_pSceneToBeModified = m_pOutScene; m_fFrom = 100; m_fTo = 0; }
public CCTransitionSplitCols(float t, CCScene scene) : base(t, scene) { InitWithDuration(t, scene); }
public static CCTransitionScene transitionWithDuration(float t, CCScene s) { return(CCTransitionFlipX.transitionWithDuration(t, s, tOrientation.kOrientationRightOver)); }
/** Returns the current control scene. */ public CCScene currentControlScene() { var scene = new CCScene(AppDelegate.SharedWindow); switch (m_nCurrentControlSceneId) { case kS9BatchNodeBasic: scene.AddChild(new S9BatchNodeBasic()); break; case kS9FrameNameSpriteSheet: scene.AddChild(new S9FrameNameSpriteSheet()); break; case kS9FrameNameSpriteSheetRotated: scene.AddChild(new S9FrameNameSpriteSheetRotated()); break; case kS9BatchNodeScaledNoInsets: scene.AddChild(new S9BatchNodeScaledNoInsets()); break; case kS9FrameNameSpriteSheetScaledNoInsets: scene.AddChild(new S9FrameNameSpriteSheetScaledNoInsets()); break; case kS9FrameNameSpriteSheetRotatedScaledNoInsets: scene.AddChild(new S9FrameNameSpriteSheetRotatedScaledNoInsets()); break; case kS9BatchNodeScaleWithCapInsets: scene.AddChild(new S9BatchNodeScaleWithCapInsets()); break; case kS9FrameNameSpriteSheetInsets: scene.AddChild(new S9FrameNameSpriteSheetInsets()); break; case kS9FrameNameSpriteSheetInsetsScaled: scene.AddChild(new S9FrameNameSpriteSheetInsetsScaled()); break; case kS9FrameNameSpriteSheetRotatedInsets: scene.AddChild(new S9FrameNameSpriteSheetRotatedInsets()); break; case kS9_TexturePacker: scene.AddChild(new S9_TexturePacker()); break; case kS9FrameNameSpriteSheetRotatedInsetsScaled: scene.AddChild(new S9FrameNameSpriteSheetRotatedInsetsScaled()); break; case kS9FrameNameSpriteSheetRotatedSetCapInsetLater: scene.AddChild(new S9FrameNameSpriteSheetRotatedSetCapInsetLater()); break; case kS9CascadeOpacityAndColor: scene.AddChild(new S9CascadeOpacityAndColor()); break; } return(scene); }
public CCTransitionJumpZoom(float t, CCScene scene) : base(t, scene) { }
public static CCTransitionScene transitionWithDuration(float t, CCScene s) { return(CCTransitionZoomFlipY.transitionWithDuration(t, s, tOrientation.kOrientationDownOver)); }
public CCTransitionTurnOffTiles(float t, CCScene scene) : base(t, scene) { }
/// <summary> /// Creates a base transition with duration and incoming scene. /// If back is true then the effect is reversed to appear as if the incoming /// scene is being turned from left over the outgoing scene. /// </summary> public CCTransitionPageTurn(float t, CCScene scene, bool backwards) { // We can not call base here because m_bBack needs to be set first InitWithDuration(t, scene, backwards); }
public CCTransitionTurnOffTiles (float t, CCScene scene) : base (t, scene) { }
public static void GoToScene(CCScene scene) { GameView.Director.ReplaceScene(scene); }
public CCTransitionFadeUp(float t, CCScene scene) : base(t, scene) { }
public CCTransitionSlideInT(float t, CCScene scene) : base(t, scene) { }
public static CCTransitionScene createTransition(int nIndex, float t, CCScene s) { // fix bug #486, without setDepthTest(false), FlipX,Y will flickers CCDirector.sharedDirector().setDepthTest(false); switch (nIndex) { case 0: return(CCTransitionJumpZoom.transitionWithDuration(t, s)); case 1: return(CCTransitionFade.transitionWithDuration(t, s)); case 2: return(FadeWhiteTransition.transitionWithDuration(t, s)); case 3: return(FlipXLeftOver.transitionWithDuration(t, s)); case 4: return(FlipXRightOver.transitionWithDuration(t, s)); case 5: return(FlipYUpOver.transitionWithDuration(t, s)); case 6: return(FlipYDownOver.transitionWithDuration(t, s)); case 7: return(FlipAngularLeftOver.transitionWithDuration(t, s)); case 8: return(FlipAngularRightOver.transitionWithDuration(t, s)); case 9: return(ZoomFlipXLeftOver.transitionWithDuration(t, s)); case 10: return(ZoomFlipXRightOver.transitionWithDuration(t, s)); case 11: return(ZoomFlipYUpOver.transitionWithDuration(t, s)); case 12: return(ZoomFlipYDownOver.transitionWithDuration(t, s)); case 13: return(ZoomFlipAngularLeftOver.transitionWithDuration(t, s)); case 14: return(ZoomFlipAngularRightOver.transitionWithDuration(t, s)); case 15: return(CCTransitionShrinkGrow.transitionWithDuration(t, s)); case 16: return(CCTransitionRotoZoom.transitionWithDuration(t, s)); //case 17: return CCTransitionMoveInL.transitionWithDuration(t, s); //case 18: return CCTransitionMoveInR.transitionWithDuration(t, s); //case 19: return CCTransitionMoveInT.transitionWithDuration(t, s); //case 20: return CCTransitionMoveInB.transitionWithDuration(t, s); case 17: return(CCTransitionSlideInL.transitionWithDuration(t, s)); case 18: return(CCTransitionSlideInR.transitionWithDuration(t, s)); case 19: return(CCTransitionSlideInT.transitionWithDuration(t, s)); case 20: return(CCTransitionSlideInB.transitionWithDuration(t, s)); case 21: { if (CCConfiguration.sharedConfiguration().getGlesVersion() <= CCGlesVersion.GLES_VER_1_0) { //CCMessageBox("The Opengl ES version is lower than 1.1, and TransitionCrossFade may not run correctly, it is ignored.", "Cocos2d-x Hint"); return(null); } else { return(CCTransitionCrossFade.transitionWithDuration(t, s)); } } case 22: { if (CCConfiguration.sharedConfiguration().getGlesVersion() <= CCGlesVersion.GLES_VER_1_0) { //CCMessageBox("The Opengl ES version is lower than 1.1, and TransitionRadialCCW may not run correctly, it is ignored.", "Cocos2d-x Hint"); return(null); } else { return(CCTransitionRadialCCW.transitionWithDuration(t, s)); } } case 23: { if (CCConfiguration.sharedConfiguration().getGlesVersion() <= CCGlesVersion.GLES_VER_1_0) { //CCMessageBox("The Opengl ES version is lower than 1.1, and TransitionRadialCW may not run correctly, it is ignored.", "Cocos2d-x Hint"); return(null); } else { return(CCTransitionRadialCW.transitionWithDuration(t, s)); } } case 24: return(PageTransitionForward.transitionWithDuration(t, s)); // case 25: return PageTransitionBackward.transitionWithDuration(t, s); case 26: return(CCTransitionFadeTR.transitionWithDuration(t, s)); case 27: return(CCTransitionFadeBL.transitionWithDuration(t, s)); case 28: return(CCTransitionFadeUp.transitionWithDuration(t, s)); case 29: return(CCTransitionFadeDown.transitionWithDuration(t, s)); case 30: return(CCTransitionTurnOffTiles.transitionWithDuration(t, s)); case 31: return(CCTransitionSplitRows.transitionWithDuration(t, s)); case 25: return(CCTransitionSplitCols.transitionWithDuration(t, s)); default: break; } return(null); }
public CCTransitionMoveInB(float t, CCScene scene) : base(t, scene) { }
public PageTransitionBackward(float t, CCScene s) : base(t, s, true) { //Scene.Window.IsUseDepthTesting = true; }
public FlipXLeftOver(float t, CCScene s) : base(t, s, CCTransitionOrientation.LeftOver) { }
public CCTransitionProgressHorizontal(float t, CCScene scene) : base(t, scene) { }
public ZoomFlipAngularRightOver(float t, CCScene s) : base(t, s, CCTransitionOrientation.RightOver) { }
public static LHDevice currentDeviceFromArray(List <LHDevice> devices, CCScene scene) { return(LHDevice.currentDeviceFromArray(devices, scene.Window)); }
/// <summary> /// Implement CCDirector and CCScene init code here. /// </summary> /// <returns> /// true Initialize success, app continue. /// false Initialize failed, app terminate. /// </returns> public override bool ApplicationDidFinishLaunching() { //initialize director CCDirector pDirector = CCDirector.SharedDirector; pDirector.SetOpenGlView(); CCSpriteFontCache.FontScale = 0.6f; CCSpriteFontCache.RegisterFont("arial", 12, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 38, 50, 64); CCSpriteFontCache.RegisterFont("MarkerFelt", 16, 18, 22); CCSpriteFontCache.RegisterFont("MarkerFelt-Thin", 12, 18); CCSpriteFontCache.RegisterFont("Paint Boy", 26); CCSpriteFontCache.RegisterFont("Schwarzwald Regular", 26); CCSpriteFontCache.RegisterFont("Scissor Cuts", 26); CCSpriteFontCache.RegisterFont("A Damn Mess", 26); CCSpriteFontCache.RegisterFont("Abberancy", 26); CCSpriteFontCache.RegisterFont("Abduction", 26); // turn on display FPS pDirector.DisplayStats = true; // set FPS. the default value is 1.0/60 if you don't call this pDirector.AnimationInterval = 1.0 / 60; CCSize designSize = new CCSize(480, 320); if (CCDrawManager.FrameSize.Height > 320) { CCSize resourceSize = new CCSize(960, 640); CCContentManager.SharedContentManager.SearchPaths.Add("hd"); /* * CCContentManager.SharedContentManager.SearchPaths.Add("hd/extensions"); * CCContentManager.SharedContentManager.SearchPaths.Add("extensions"); * CCContentManager.SharedContentManager.SearchPaths.Add("hd/animations"); * CCContentManager.SharedContentManager.SearchPaths.Add("animations"); * CCContentManager.SharedContentManager.SearchPaths.Add("hd/TileMaps"); * CCContentManager.SharedContentManager.SearchPaths.Add("TileMaps"); * CCContentManager.SharedContentManager.SearchPaths.Add("hd/ccb"); * CCContentManager.SharedContentManager.SearchPaths.Add("ccb"); * CCContentManager.SharedContentManager.SearchPaths.Add("hd/Images"); * CCContentManager.SharedContentManager.SearchPaths.Add("Particles"); * CCContentManager.SharedContentManager.SearchPaths.Add("Sounds"); * CCContentManager.SharedContentManager.SearchPaths.Add("TileMaps"); */ pDirector.ContentScaleFactor = resourceSize.Height / designSize.Height; } CCDrawManager.SetDesignResolutionSize(designSize.Width, designSize.Height, CCResolutionPolicy.ShowAll); /* #if WINDOWS || WINDOWSGL * CCDrawManager.SetDesignResolutionSize(1280, 768, CCResolutionPolicy.ExactFit); #else * CCDrawManager.SetDesignResolutionSize(800, 480, CCResolutionPolicy.ShowAll); * //CCDrawManager.SetDesignResolutionSize(480, 320, CCResolutionPolicy.ShowAll); #endif */ // create a scene. it's an autorelease object CCScene pScene = new CCScene(); CCLayer pLayer = new TestController(); /* * CCScene pScene = CCScene.node(); * var pLayer = Box2DView.viewWithEntryID(0); * pLayer.scale = 10; * pLayer.anchorPoint = new CCPoint(0, 0); * pLayer.position = new CCPoint(CCDirector.sharedDirector().getWinSize().width / 2, CCDirector.sharedDirector().getWinSize().height / 4); */ pScene.AddChild(pLayer); pDirector.RunWithScene(pScene); return(true); }
public CCTransitionZoomFlipAngular(float t, CCScene s, CCTransitionOrientation o) : base(t, s, o) { }
public CCTransitionRotoZoom(float t, CCScene scene) : base(t, scene) { }
public void menuCallback(CCObject pSender) { CCMenuItemFont pItem = (CCMenuItemFont)pSender; int nIndex = pItem.zOrder - BugsTestScene.kItemTagBasic; CCScene pScene = CCScene.node(); CCLayer pLayer = null; switch (nIndex) { case 0: pLayer = new Bug350Layer(); pLayer.init(); break; case 1: pLayer = new Bug422Layer(); pLayer.init(); break; case 2: pLayer = new Bug458Layer(); pLayer.init(); break; case 3: pLayer = new Bug624Layer(); pLayer.init(); break; case 4: pLayer = new Bug886Layer(); pLayer.init(); break; case 5: pLayer = new Bug899Layer(); pLayer.init(); break; case 6: pLayer = new Bug914Layer(); pLayer.init(); break; case 7: pLayer = new Bug1159Layer(); pLayer.init(); break; case 8: pLayer = new Bug1174Layer(); pLayer.init(); break; default: break; } pScene.addChild(pLayer); CCDirector.sharedDirector().replaceScene(pScene); }
public static new CCTransitionMoveInB Create(float t, CCScene scene) { var pScene = new CCTransitionMoveInB(); pScene.InitWithDuration(t, scene); return pScene; }
public static new CCTransitionZoomFlipY Create(float t, CCScene s, tOrientation o) { var pScene = new CCTransitionZoomFlipY(); pScene.InitWithDuration(t, s, o); return pScene; }
public static new CCTransitionProgressRadialCCW Create(float t, CCScene scene) { var ret = new CCTransitionProgressRadialCCW(); ret.InitWithDuration(t, scene); return ret; }
public CCTransitionZoomFlipAngular (float t, CCScene s, CCTransitionOrientation o) : base (t,s,o) { }
public static new CCTransitionProgressHorizontal Create(float t, CCScene scene) { var ret = new CCTransitionProgressHorizontal(); ret.InitWithDuration(t, scene); return ret; }
public void Push(CCScene scene) { PushScene (scene); }
public CCTransitionFadeTR(float duration, CCScene scene) : base(duration, scene) { }
void OnPushScene(NSObject CCSenderCallback) { CCScene scene = new CCScene(); scene.AddChild (new Layer2 (), 0); CCDirector.SharedDirector ().PushScene (scene); }
public CCTransitionFadeTR(float t, CCScene scene) : base(t, scene) { InitWithDuration(t, scene); }
private void SetupGameScene(CCScene gameScene) { gameScene.AddLayer(_layer); RedrawParticles(); }
public CCTransitionFadeUp(float t, CCScene scene) : base(t, scene) { InitWithDuration(t, scene); }
public FlipYDownOver(float t, CCScene s) : base(t, s, CCTransitionOrientation.DownOver) { }
/// <summary> /// creates a base transition with duration and incoming scene /// </summary> public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation) : base(t, scene) { m_eOrientation = orientation; }
public CCTransitionSplitRows(float t, CCScene scene) : base(t, scene) { }
public ZoomFlipYUpOver(float t, CCScene s) : base(t, s, CCTransitionOrientation.UpOver) { }
void OnPushSceneTran(NSObject CCSenderCallback) { CCScene scene = new CCScene(); scene.AddChild (new Layer2 (), 0); CCDirector.SharedDirector ().PushScene (new CCTransitionSlideInT (1, scene)); }
public PageTransitionForward(float t, CCScene s) : base(t, s, false) { CCDirector.SharedDirector.SetDepthTest(true); }
/// <summary> /// Creates a base transition with duration and incoming scene. /// If back is true then the effect is reversed to appear as if the incoming /// scene is being turned from left over the outgoing scene. /// </summary> public CCTransitionPageTurn (float t, CCScene scene, bool backwards) { // We can not call base here because m_bBack needs to be set first InitWithDuration(t, scene, backwards); }
public CCTransitionCrossFade(float t, CCScene scene) : base(t, scene) { }
public CCTransitionProgress(float t, CCScene scene) : base(t, scene) { }
private void SetupGameScene(CCScene gameScene) { gameScene.AddLayer(_layer); _layer.Schedule(Update); }