public override void onEnter() { base.onEnter(); // rotate and jump CCActionInterval jump1 = CCJumpBy.actionWithDuration(4, new CCPoint(-400, 0), 100, 4); CCActionInterval jump2 = jump1.reverse() as CCActionInterval; CCActionInterval rot1 = CCRotateBy.actionWithDuration(4, 360 * 2); CCActionInterval rot2 = rot1.reverse() as CCActionInterval; CCFiniteTimeAction seq3_1 = CCSequence.actions(jump2, jump1); CCFiniteTimeAction seq3_2 = CCSequence.actions(rot1, rot2); CCFiniteTimeAction spawn = CCSpawn.actions(seq3_1, seq3_2); CCFiniteTimeAction action = CCRepeatForever.actionWithAction((CCActionInterval)spawn); CCRepeatForever action2 = (CCRepeatForever)(action.copy()); CCRepeatForever action3 = (CCRepeatForever)(action.copy()); m_grossini.runAction(CCSpeed.actionWithAction((CCActionInterval)action, 0.5f)); m_tamara.runAction(CCSpeed.actionWithAction((CCActionInterval)action2, 1.5f)); m_kathia.runAction(CCSpeed.actionWithAction((CCActionInterval)action3, 1.0f)); CCParticleSystem emitter = CCParticleFireworks.node(); emitter.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); addChild(emitter); }
public void createParticles() { _jet = new CCParticleSystemQuad("jet.plist"); _jet.SourcePosition = new CCPoint(-_rocket._radius * 0.8f, 0); _jet.Angle = 180; _jet.StopSystem(); AddChild(_jet, kBackground); _boom = new CCParticleSystemQuad("boom.plist"); _boom.StopSystem(); AddChild(_boom, kForeground); _comet = new CCParticleSystemQuad("comet.plist"); _comet.StopSystem(); _comet.Position = new CCPoint(0, _screenSize.Height * 0.6f); _comet.Visible = false; AddChild(_comet, kForeground); _pickup = new CCParticleSystemQuad("plink.plist"); _pickup.StopSystem(); AddChild(_pickup, kMiddleground); _warp = new CCParticleSystemQuad("warp.plist"); _warp.Position = _rocket.Position; AddChild(_warp, kBackground); _star = new CCParticleSystemQuad("star.plist"); _star.StopSystem(); _star.Visible = false; AddChild(_star, kBackground, kSpriteStar); }
public ParticleDemo() { initWithColor(ccTypes.ccc4(127, 127, 127, 255)); m_emitter = null; isTouchEnabled = true; CCSize s = CCDirector.sharedDirector().getWinSize(); CCLabelTTF label = CCLabelTTF.labelWithString(title(), "Arial", 28); addChild(label, 100, 1000); label.position = new CCPoint(s.width / 2, s.height - 50); CCLabelTTF tapScreen = CCLabelTTF.labelWithString("(Tap the Screen)", "Arial", 20); tapScreen.position = new CCPoint(s.width / 2, s.height - 80); addChild(tapScreen, 100); CCMenuItemImage item1 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathB1, TestResource.s_pPathB2, this, new SEL_MenuHandler(backCallback)); CCMenuItemImage item2 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathR1, TestResource.s_pPathR2, this, new SEL_MenuHandler(restartCallback)); CCMenuItemImage item3 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathF1, TestResource.s_pPathF2, this, new SEL_MenuHandler(nextCallback)); CCMenuItemToggle item4 = CCMenuItemToggle.itemWithTarget(this, new SEL_MenuHandler(toggleCallback), CCMenuItemFont.itemFromString("Free Movement"), CCMenuItemFont.itemFromString("Relative Movement"), CCMenuItemFont.itemFromString("Grouped Movement")); CCMenu menu = CCMenu.menuWithItems(item1, item2, item3, item4); menu.position = new CCPoint(0, 0); item1.position = new CCPoint(s.width / 2 - 100, 30); item2.position = new CCPoint(s.width / 2, 30); item3.position = new CCPoint(s.width / 2 + 100, 30); item4.position = new CCPoint(0, 100); item4.anchorPoint = new CCPoint(0, 0); addChild(menu, 100); CCLabelAtlas labelAtlas = CCLabelAtlas.labelWithString("0000", "fonts/fnt/images/fps_images", 16, 24, '.'); addChild(labelAtlas, 100, ParticleTestScene.kTagLabelAtlas); labelAtlas.position = new CCPoint(s.width - 66, 50); // moving background m_background = CCSprite.spriteWithFile(TestResource.s_back3); addChild(m_background, 5); m_background.position = new CCPoint(s.width / 2 - 120, s.height - 240); CCActionInterval move = CCMoveBy.actionWithDuration(4, new CCPoint(300, 0)); CCFiniteTimeAction move_back = move.reverse(); CCFiniteTimeAction seq = CCSequence.actions(move, move_back); m_background.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq)); schedule(new SEL_SCHEDULE(step)); }
public void step(float dt) { CCLabelAtlas atlas = (CCLabelAtlas)GetChildByTag(PerformanceParticleTest.kTagLabelAtlas); CCParticleSystem emitter = (CCParticleSystem)GetChildByTag(PerformanceParticleTest.kTagParticleSystem); var str = string.Format("{0:0000}", emitter.ParticleCount); atlas.Text = (str); }
public void step(float dt) { CCLabelAtlas atlas = (CCLabelAtlas)getChildByTag(PerformanceParticleTest.kTagLabelAtlas); CCParticleSystem emitter = (CCParticleSystem)getChildByTag(PerformanceParticleTest.kTagParticleSystem); //char str[10] = {0}; string str; //sprintf(str, "%4d", emitter->getParticleCount()); str = string.Format("{0:D4}", emitter.ParticleCount); atlas.setString(str); }
void Explode(CCPoint pt) { if (explosion != null) { this.RemoveChild(explosion); explosion = null; } explosion = new CCParticleExplosion(pt); explosion.TotalParticles = 10; explosion.AutoRemoveOnFinish = true; AddChild(explosion); }
void p2(CCPoint pos) { if (part != null) { part.RemoveFromParent(); part = null; } part = new CCParticleSystemQuad("particle_texture.plist"); part.Position = pos; part.AutoRemoveOnFinish = true; //?? part.ScheduleOnce((x) => { part.RemoveFromParent(); part = null; }, 1f); AddChild(part); }
protected override void AddedToScene() { base.AddedToScene(); CCRect visibleBounds = VisibleBoundsWorldspace; CCPoint centerBounds = visibleBounds.Center; CCPoint quarterWidthDelta = new CCPoint(visibleBounds.Size.Width / 4.0f, 0.0f); // Layout the positioning of sprites based on visibleBounds monkeySprite1.AnchorPoint = CCPoint.AnchorMiddle; monkeySprite1.Position = centerBounds + quarterWidthDelta; monkeySprite2.AnchorPoint = CCPoint.AnchorMiddle; monkeySprite2.Position = centerBounds - quarterWidthDelta; // Run actions on sprite // Note: we can reuse the same action definition on multiple sprites! monkeySprite1.RunAction(new CCSequence(dreamAction, repeatedAction)); monkeySprite2.RunAction(new CCSequence(dreamAction, new CCDelayTime(0.5f), repeatedAction)); // Create preloaded galaxy particle system galaxySystem = new CCParticleGalaxy(centerBounds); // Customise default behaviour of predefined particle system galaxySystem.EmissionRate = 20.0f; galaxySystem.EndSize = 3.0f; galaxySystem.EndRadius = visibleBounds.Size.Width; galaxySystem.Life = 10.0f; AddChild(galaxySystem, 0); // Register to touch event var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }
public override void doTest() { CCSize s = CCDirector.sharedDirector().getWinSize(); CCParticleSystem particleSystem = (CCParticleSystem)getChildByTag(PerformanceParticleTest.kTagParticleSystem); // duration particleSystem.Duration = -1; // gravity particleSystem.setGravity(new CCPoint(0, -90)); // angle particleSystem.Angle = 90; particleSystem.AngleVar = 0; // radial particleSystem.setRadialAccel(0); particleSystem.setRadialAccelVar(0); // speed of particles particleSystem.setSpeed(180); particleSystem.setSpeedVar(50); // emitter position particleSystem.position = new CCPoint(s.width / 2, 100); particleSystem.PosVar = new CCPoint(s.width / 2, 0); // life of particles particleSystem.Life = 2.0f; particleSystem.LifeVar = 1; // emits per frame particleSystem.EmissionRate = particleSystem.TotalParticles / particleSystem.Life; // color of particles ccColor4F startColor = new ccColor4F { r = 0.5f, g = 0.5f, b = 0.5f, a = 1.0f }; particleSystem.StartColor = startColor; ccColor4F startColorVar = new ccColor4F { r = 0.5f, g = 0.5f, b = 0.5f, a = 1.0f }; particleSystem.StartColor = startColorVar; ccColor4F endColor = new ccColor4F { r = 0.1f, g = 0.1f, b = 0.1f, a = 0.2f }; particleSystem.EndColor = endColor; ccColor4F endColorVar = new ccColor4F { r = 0.1f, g = 0.1f, b = 0.1f, a = 0.2f }; particleSystem.EndColorVar = endColorVar; // size, in pixels particleSystem.EndSize = 8.0f; particleSystem.StartSize = 8.0f; particleSystem.EndSizeVar = 0; particleSystem.StartSizeVar = 0; // additive particleSystem.IsBlendAdditive = false; }
public override void doTest() { CCSize s = CCDirector.SharedDirector.WinSize; CCParticleSystem particleSystem = (CCParticleSystem)GetChildByTag(PerformanceParticleTest.kTagParticleSystem); // duration particleSystem.Duration = -1; // gravity particleSystem.Gravity = (new CCPoint(0, -90)); // angle particleSystem.Angle = 90; particleSystem.AngleVar = 0; // radial particleSystem.RadialAccel = (0); particleSystem.RadialAccelVar = (0); // speed of particles particleSystem.Speed = (180); particleSystem.SpeedVar = (50); // emitter position particleSystem.Position = new CCPoint(s.Width / 2, 100); particleSystem.PosVar = new CCPoint(s.Width / 2, 0); // life of particles particleSystem.Life = 2.0f; particleSystem.LifeVar = 1; // emits per frame particleSystem.EmissionRate = particleSystem.TotalParticles / particleSystem.Life; // color of particles CCColor4F startColor = new CCColor4F { R = 0.5f, G = 0.5f, B = 0.5f, A = 1.0f }; particleSystem.StartColor = startColor; CCColor4F startColorVar = new CCColor4F { R = 0.5f, G = 0.5f, B = 0.5f, A = 1.0f }; particleSystem.StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F { R = 0.1f, G = 0.1f, B = 0.1f, A = 0.2f }; particleSystem.EndColor = endColor; CCColor4F endColorVar = new CCColor4F { R = 0.1f, G = 0.1f, B = 0.1f, A = 0.2f }; particleSystem.EndColorVar = endColorVar; // size, in pixels particleSystem.EndSize = 64.0f; particleSystem.StartSize = 64.0f; particleSystem.EndSizeVar = 0; particleSystem.StartSizeVar = 0; // additive particleSystem.BlendAdditive = false; }
public void createParticleSystem() { CCParticleSystem particleSystem = null; /* * Tests: * 1: Point Particle System using 32-bit textures (PNG) * 2: Point Particle System using 16-bit textures (PNG) * 3: Point Particle System using 8-bit textures (PNG) * 4: Point Particle System using 4-bit textures (PVRTC) * * 5: Quad Particle System using 32-bit textures (PNG) * 6: Quad Particle System using 16-bit textures (PNG) * 7: Quad Particle System using 8-bit textures (PNG) * 8: Quad Particle System using 4-bit textures (PVRTC) */ removeChildByTag(PerformanceParticleTest.kTagParticleSystem, true); // remove the "fire.png" from the TextureCache cache. CCTexture2D texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); CCTextureCache.sharedTextureCache().removeTexture(texture); if (subtestNumber <= 3) { particleSystem = new CCParticleSystemPoint(); } else { particleSystem = new CCParticleSystemQuad(); } switch (subtestNumber) { case 1: CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA8888); particleSystem.initWithTotalParticles((uint)quantityParticles); particleSystem.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); break; case 2: CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA4444); particleSystem.initWithTotalParticles((uint)quantityParticles); particleSystem.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); break; case 3: CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_A8); particleSystem.initWithTotalParticles((uint)quantityParticles); particleSystem.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); break; // case 4: // particleSystem->initWithTotalParticles(quantityParticles); // ////---- particleSystem.texture = [[CCTextureCache sharedTextureCache] addImage:@"fire.pvr"]; // particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); // break; case 4: CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA8888); particleSystem.initWithTotalParticles((uint)quantityParticles); particleSystem.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); break; case 5: CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA4444); particleSystem.initWithTotalParticles((uint)quantityParticles); particleSystem.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); break; case 6: CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_A8); particleSystem.initWithTotalParticles((uint)quantityParticles); particleSystem.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire"); break; // case 8: // particleSystem->initWithTotalParticles(quantityParticles); // ////---- particleSystem.texture = [[CCTextureCache sharedTextureCache] addImage:@"fire.pvr"]; // particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); // break; default: particleSystem = null; CCLog.Log("Shall not happen!"); break; } addChild(particleSystem, 0, PerformanceParticleTest.kTagParticleSystem); doTest(); // restore the default pixel format CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA8888); }
public void createParticlesAsync() { isLoading = true; var label = new CCLabelTtf("Loading...", "MarkerFelt", 22); label.Position = _screenSize.Center; label.Position = new CCPoint(_screenSize.Center.X, _screenSize.Height * 0.75f); label.Visible = false; label.Name = "Loading"; AddChild(label, 10); var scale = new CCScaleBy(0.3f, 2); label.RunActions(new CCDelayTime(1.0f), new CCShow()); label.RepeatForever(scale, scale.Reverse()); CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("jet.plist", (jetConfig) => { _jet = new CCParticleSystemQuad(jetConfig); _jet.SourcePosition = new CCPoint(-_rocket._radius * 0.8f, 0); _jet.Angle = 180; _jet.StopSystem(); AddChild(_jet, kBackground); loadedParticleSystems++; updateLoading(); }); CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("boom.plist", (boomConfig) => { _boom = new CCParticleSystemQuad(boomConfig); _boom.StopSystem(); AddChild(_boom, kForeground); loadedParticleSystems++; updateLoading(); }); CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("comet.plist", (cometConfig) => { _comet = new CCParticleSystemQuad(cometConfig); _comet.StopSystem(); _comet.Position = new CCPoint(0, _screenSize.Height * 0.6f); _comet.Visible = false; AddChild(_comet, kForeground); loadedParticleSystems++; updateLoading(); }); CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("star.plist", (starConfig) => { _star = new CCParticleSystemQuad(starConfig); _star.StopSystem(); _star.Visible = false; AddChild(_star, kBackground, kSpriteStar); loadedParticleSystems++; updateLoading(); }); CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("plink.plist", (plinkConfig) => { _pickup = new CCParticleSystemQuad(plinkConfig); _pickup.StopSystem(); AddChild(_pickup, kMiddleground); loadedParticleSystems++; updateLoading(); }); CCParticleSystemCache.SharedParticleSystemCache.AddParticleSystemAsync("warp.plist", (warpConfig) => { _warp = new CCParticleSystemQuad(warpConfig); _warp.Position = _rocket.Position; AddChild(_warp, kBackground); loadedParticleSystems++; updateLoading(); }); }
protected override void AddedToScene() { base.AddedToScene(); CCRect visibleBounds = VisibleBoundsWorldspace; XMaxValue = visibleBounds.MaxX; YMaxValue = visibleBounds.MaxY; XMinValue = visibleBounds.MinX; YMinValue = visibleBounds.MinY; CCPoint centerBounds = visibleBounds.Center; //CCPoint quarterWidthDelta = new CCPoint (visibleBounds.Size.Width / 4.0f, 0.0f); // Layout the positioning of sprites based on visibleBounds //monkeySprite1.AnchorPoint = CCPoint.AnchorMiddle; // monkeySprite1.Position = centerBounds + quarterWidthDelta; // monkeySprite2.AnchorPoint = CCPoint.AnchorMiddle; // monkeySprite2.Position = centerBounds - quarterWidthDelta; //floorClone.AnchorPoint = CCPoint.AnchorUpperRight; positionSprites(); tunnel2.RotationX = tunnel2.RotationX - 180f; tunnel2.RotationY = tunnel2.RotationY - 180f; tunnel3.RotationX = tunnel3.RotationX - 90f; tunnel3.RotationY = tunnel3.RotationY - 90f; tunnel4.RotationX = tunnel4.RotationX - 270f; tunnel4.RotationY = tunnel4.RotationY - 270f; // Run actions on sprite // Note: we can reuse the same action definition on multiple sprites! // monkeySprite1.RunAction (new CCSequence (dreamAction, repeatedAction)); // monkeySprite2.RunAction (new CCSequence (dreamAction, new CCDelayTime (0.5f), repeatedAction)); //hero.RunAction (repeatedAction); // Create preloaded galaxy particle system galaxySystem = new CCParticleGalaxy(centerBounds); // Customise default behaviour of predefined particle system galaxySystem.EmissionRate = 20.0f; galaxySystem.EndSize = 1.0f; galaxySystem.EndRadius = visibleBounds.Size.Width; galaxySystem.Life = 10.0f; galaxySystem.Color = CCColor3B.Red; // AddChild (galaxySystem, 0); // Register to touch event var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }