Exemple #1
0
 public static float LocalXAngleFromGlobalAngle(CCNode node, float globalAngle)
 {
     for (CCNode p = node.Parent; p != null && p.GetType() != typeof(CCScene); p = p.Parent)
     {
         globalAngle -= p.RotationX;
     }
     return(globalAngle);
 }
Exemple #2
0
 public static CCPoint ConvertToWorldScale(CCNode node, CCPoint nodeScale)
 {
     for (CCNode p = node.Parent; p != null && p.GetType() != typeof(CCScene); p = p.Parent)
     {
         nodeScale.X *= p.ScaleX;
         nodeScale.Y *= p.ScaleY;
     }
     return(nodeScale);
 }
        static CCAffineTransform NodeToB2BodyTransform(CCNode node)
        {
            CCAffineTransform transform = CCAffineTransform.Identity;

            for (CCNode n = node;
                 n != null && n.GetType() != typeof(LHGameWorldNode)
//				&& ![n isKindOfClass:[LHBackUINode class]]
//				&& ![n isKindOfClass:[LHUINode class]]
                 ;
                 n = n.Parent)
            {
                transform = CCAffineTransform.Concat(transform, n.AffineLocalTransform);
            }
            return(transform);
        }
        public void loadGenericInfoFromDictionary(PlistDictionary dict, CCNode nd)
        {
            b2WorldDirty = false;
            _node        = nd;

            if (null != dict)
            {
                name = dict ["name"].AsString;
                uuid = dict ["uuid"].AsString;

                //tags loading
//				{
//					NSArray* loadedTags = [dict objectForKey:@"tags"];
//					if(loadedTags){
//						_tags = [[NSMutableArray alloc] initWithArray:loadedTags];
//					}
//				}

                //user properties loading
//				{
//					NSDictionary* userPropInfo  = [dict objectForKey:@"userPropertyInfo"];
//					NSString* userPropClassName = [dict objectForKey:@"userPropertyName"];
//					if(userPropInfo && userPropClassName)
//					{
//						Class userPropClass = NSClassFromString(userPropClassName);
//						if(userPropClass){
//							#pragma clang diagnostic push
//							#pragma clang diagnostic ignored "-Wundeclared-selector"
//							_userProperty = [userPropClass performSelector:@selector(customClassInstanceWithNode:)
//								withObject:_node];
//							#pragma clang diagnostic pop
//							if(_userProperty){
//								[_userProperty setPropertiesFromDictionary:userPropInfo];
//							}
//						}
//					}
//				}

                if (dict.ContainsKey("alpha"))
                {
                    _node.Opacity = (byte)dict ["alpha"].AsFloat;
                }

                if (dict.ContainsKey("rotation"))
                {
                    _node.Rotation = -dict ["rotation"].AsFloat;
                }

                if (dict.ContainsKey("zOrder"))
                {
                    _node.ZOrder = dict ["zOrder"].AsInt;
                }

                if (dict.ContainsKey("scale"))
                {
                    CCPoint scl = CCPoint.Parse(dict ["scale"].AsString);
                    _node.ScaleX = scl.X;
                    _node.ScaleY = scl.Y;
                }

                //for sprites the content size is set from the CCSpriteFrame
                if (dict.ContainsKey("size") && _node.GetType() != typeof(LHSprite))
                {
                    _node.ContentSize = CCSize.Parse(dict ["size"].AsString);
                }

                if (dict.ContainsKey("generalPosition")
                    &&
                    _node.GetType() != typeof(LHUINode)
                    &&
                    _node.GetType() != typeof(LHBackUINode)
                    &&
                    _node.GetType() != typeof(LHGameWorldNode))
                {
                    CCPoint unitPos = CCPoint.Parse(dict ["generalPosition"].AsString);
                    CCPoint pos     = LHUtils.positionForNode(_node, unitPos);

                    _node.Position = pos;
                }
//				if([dict objectForKey:@"generalPosition"]&&
//					![_node isKindOfClass:[LHUINode class]] &&
//					![_node isKindOfClass:[LHBackUINode class]] &&
//					![_node isKindOfClass:[LHGameWorldNode class]])
//				{
//
//					CGPoint unitPos = [dict pointForKey:@"generalPosition"];
//					CGPoint pos = [LHUtils positionForNode:_node
//						fromUnit:unitPos];
//
//					NSDictionary* devPositions = [dict objectForKey:@"devicePositions"];
//					if(devPositions)
//					{
//
//						NSString* unitPosStr = [LHUtils devicePosition:devPositions
//							forSize:LH_SCREEN_RESOLUTION];
//
//						if(unitPosStr){
//							CGPoint unitPos = LHPointFromString(unitPosStr);
//							pos = [LHUtils positionForNode:_node
//								fromUnit:unitPos];
//						}
//					}
//
//					[_node setPosition:pos];
//				}

//				if([dict objectForKey:@"anchor"] &&
//					![_node isKindOfClass:[LHUINode class]] &&
//					![_node isKindOfClass:[LHBackUINode class]] &&
//					![_node isKindOfClass:[LHGameWorldNode class]])
//				{
//					CGPoint anchor = [dict pointForKey:@"anchor"];
//					anchor.y = 1.0f - anchor.y;
//					[_node setAnchorPoint:anchor];
//				}
            }
        }