private static void OnC2SAskDuplicateName(ByteBuffer buffer, Connection connection) { var incPacket = new CharacterPackets.C2SAskDublicateNameCheck(buffer, connection); var userID = CCM.GetClientConnection(connection).UserID; DBConnection.connection.SendObject("AskDuplicateName", new[] { incPacket.name, userID.ToString() }); }
private static void OnC2SAskDeleteCharacter(ByteBuffer buffer, Connection connection) { var packet = new CharacterPackets.C2SAskDeleteCharacter(buffer, connection); var userID = CCM.GetClientConnection(connection).UserID; DBConnection.connection.SendObject("DeleteCharacter", new[] { userID, packet.charSlot }); }
private static void onConnect(Connection connection) { Console.WriteLine(connection.ConnectionInfo.RemoteEndPoint); //TODO generate rendom keys sbyte[] encKey = { 00, 00, 00, 00 }; CCM.AddCC(connection, encKey); var packet = new AuthPackets.S2CHelloPacket(encKey); packet.Send(connection); }
public static void RegisterAuthPackets() { connection.AppendIncomingPacketHandler <string[]>("UserLoginSucces", (header, connection, content) => { ClientConnection conn = CCM.GetClientConnection(content[1]); conn.UserID = Int32.Parse(content[0]); var packet = new AuthPackets.S2CAnsLogin(true); packet.Send(conn.AuthConnection); }); }
private static void OnC2SAskServerSelect(ByteBuffer buffer, Connection connection) { var incPacket = new AuthPackets.C2SAskServerSelect(buffer, connection); int userID = CCM.GetClientConnection(connection).UserID; string ip = "127.0.0.1"; int port = 8000; //AgentConnection.connection.SendObject("UserEnterCharSelect",userID); var outPacket = new AuthPackets.S2CAnsServerSelect(userID, ip, port); outPacket.Send(connection); }
private static void OnC2SAskEnterCharSelect(ByteBuffer buffer, Connection connection) { var incPacket = new ConnectionPackets.C2SAskEnterCharSelect(buffer, connection); var userID = incPacket.userID; var cc = new ClientConnection(connection.ConnectionInfo.NetworkIdentifier, connection, new sbyte[] { 00, 00, 00, 00 }); cc.AgentConnection = connection; cc.UserID = userID; CCM.AddCC(cc); DBConnection.connection.SendObject("AskForCharacterList", userID); }
private static void OnC2SAskEnterGame(ByteBuffer buffer, Connection connection) { //byte charSlot=0; var selectedCharSlot = buffer.ReadByte(); short charSlot = buffer.ReadInt16(); var x = charSlot / 128; var packet = new ConnectionPackets.C2SAskEnterGame((byte)x, connection); var userID = CCM.GetClientConnection(connection).UserID; DBConnection.connection.SendObject("GetFullCharacter", new[] { userID, packet.charSlot }); }
void Awake() { if (_sinstance == null) { _sinstance = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } }
private static void OnC2SAskCreateCharacter(ByteBuffer buffer, Connection connection) { var incPacket = new CharacterPackets.C2SAskCreateCharacter(buffer, connection); var userId = CCM.GetClientConnection(connection).UserID; var chaInfo = new string[] { userId.ToString(), incPacket.CharName, incPacket.ClassCode.ToString(), incPacket.HeightCode.ToString(), incPacket.FaceCode.ToString(), incPacket.HairCode.ToString() }; DBConnection.connection.SendObject("CreateCharacter", chaInfo); }
private static void OnC2SAskEnterWorld(ByteBuffer buffer, Connection connection) { var incPacket = new SyncPackets.C2SAskEnterWorld(buffer); var cc = CCM.GetClientConnection(connection); var positionInfoPacket = new SyncPackets.S2CAnsPlayerPositionInfo(cc.Character); positionInfoPacket.Send(connection); var guildInformationPacket = new SyncPackets.S2CAnsGuildInfo(cc.Character); guildInformationPacket.Send(connection); var equipInformationPacket = new SyncPackets.S2CAnsEquipInfo(cc.Character); equipInformationPacket.Send(connection); }
public int CompareTo(Car other) { if ((other == null) || !this.GetType().Equals(other.GetType())) { return(1); } Car car = other as Car; if (car == null) { throw new ArgumentException("Object is not a Temperature"); } else { switch (car.Compare) { case CompareBy.CCM: return(CCM.CompareTo(car.CCM)); case CompareBy.Cylinder: return(Cylinder.CompareTo(car.Cylinder)); case CompareBy.Power: return(Power.CompareTo(car.Power)); case CompareBy.RPM: return(RPM.CompareTo(car.RPM)); case CompareBy.UpToHundred: return(UpToHundred.CompareTo(car.UpToHundred)); default: return(MaxSpeed.CompareTo(car.MaxSpeed)); // Max Speed is default } } }
public CloningWizardPageModel MenuBar(string nscType) { StaticDriver.driver.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(30); tools.Click(); userDefinedWindows.Click(); if (nscType == "userOption") { nscUserOptions.Click(); dilogeBox.Click(); CCM.Click(); dilogeBox.Click(); Thread.Sleep(1000); dilogeBox.Click(); ccmOne.Clear(); dilogeBox.Click(); Thread.Sleep(1000); ccmOne.SendKeys("Y"); ccmOne.SendKeys(Keys.Enter); Console.WriteLine("Value Successfully Entered in Navsol User Options - PASS"); } else { nscSetting.Click(); for (int i = 0; i < 5; i++) { lastRow.SendKeys(Keys.PageUp); } Thread.Sleep(2000); serializeStage.Click(); Thread.Sleep(1000); serializeStageInput.Clear(); Thread.Sleep(1000); serializeStageInput.SendKeys("NONE"); serializeStageInput.SendKeys(Keys.PageDown); Thread.Sleep(2000); serializePlant.Click(); Thread.Sleep(1000); serializePlantInput.Clear(); Thread.Sleep(1000); serializePlantInput.SendKeys("N"); serializePlantInput.SendKeys(Keys.Enter); Thread.Sleep(3000); Console.WriteLine("Value Successfully Entered in NSC Settings - PASS"); } //if (Update != null) //{ // Update.Click(); //} try { //Update.Click(); Thread.Sleep(2000); ok.Click(); } catch (Exception ex) { } return(new CloningWizardPageModel()); }
public static void RegisterDBPackets() { connection.AppendIncomingPacketHandler <byte[]>("CharacterCreateSuccess", (header, connection, character) => { ByteBuffer buffer = new ByteBuffer(character); var userID = BitConverter.ToInt32(buffer.ReadBlock(5), 0); var characterbytes = buffer.ReadBlock(buffer.Data.Length - 5); var cc = CCM.GetClientConnection(userID); //var charstruct = new PacketStructs.CharacterInfo(character); var packet = new CharacterPackets.S2CAnsCreateCharacter(characterbytes, cc.AgentConnection); packet.Send(cc.AgentConnection); }); connection.AppendIncomingPacketHandler <byte[]>("CharacterList", ((header, connection1, bytes) => { ByteBuffer buffer = new ByteBuffer(bytes); var userID = BitConverter.ToInt32(buffer.ReadBlock(4), 0); var cc = CCM.GetClientConnection(userID); var packet = new ConnectionPackets.S2CAnsEnterCharSelect(buffer.Data); packet.Send(cc.AgentConnection); })); connection.AppendIncomingPacketHandler <int>("CharacterDeleteSuccess", ( (header, connection1, userID) => { var conn = CCM.GetClientConnection(userID).AgentConnection; var packet = new CharacterPackets.S2CAnsDeleteCharacter(conn); packet.Send(conn); })); connection.AppendIncomingPacketHandler <int[]>("CharacterDeleteFailed", ( (header, connection1, incomingObject) => { var conn = CCM.GetClientConnection(incomingObject[1]).AgentConnection; var errorCode = incomingObject[0]; var packet = new CharacterPackets.S2CErrCharacterPacket(errorCode, conn); packet.Send(conn); })); connection.AppendIncomingPacketHandler <int>("CheckDuplicateNameSuccess", ( (header, connection1, incomingObject) => { })); connection.AppendIncomingPacketHandler <int>("CheckDuplicateNameFailed", ( (header, connection1, incomingObject) => { var conn = CCM.GetClientConnection(incomingObject).AgentConnection; var packet = new CharacterPackets.S2CAnsDuplicateNameCheck(0, connection); //0 oder 5 packet.Send(conn); })); connection.AppendIncomingPacketHandler <byte[]>("FullCharacterBytes", ((header, connection1, fullCharacterBytes) => { var userID = BitConverter.ToInt32(ByteUtils.SlicedBytes(fullCharacterBytes, 4, 8), 0); var conn = CCM.GetClientConnection(userID); var character = new Character(fullCharacterBytes); conn.Character = character; var playerInfoPacket = new CharacterPackets.S2CCharacterInfo(character); playerInfoPacket.Send(conn.AgentConnection); var skillInfoPacket = new CharacterPackets.S2CSkillInfo(character); skillInfoPacket.Send(conn.AgentConnection); var quickInfoPacket = new CharacterPackets.S2CQuickInfo(character); quickInfoPacket.Send(conn.AgentConnection); var styleInfoPacket = new CharacterPackets.S2CStyleInfo(character); styleInfoPacket.Send(conn.AgentConnection); var stateInfoPacket = new CharacterPackets.S2CStatePacket(character); stateInfoPacket.Send(conn.AgentConnection); var packet = new ConnectionPackets.S2CAnsEnterGame(character.Id); packet.Send(conn.AgentConnection); })); }