public StressTest2() { CCSize s = CCDirector.sharedDirector().getWinSize(); CCLayer sublayer = CCLayer.node(); CCSprite sp1 = CCSprite.spriteWithFile(TestResource.s_pPathSister1); sp1.position = (new CCPoint(80, s.height / 2)); CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0)); CCActionInterval move_ease_inout3 = CCEaseInOut.actionWithAction((CCActionInterval)(move.copy()), 2.0f); CCActionInterval move_ease_inout_back3 = (CCActionInterval)move_ease_inout3.reverse(); CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_inout3, move_ease_inout_back3); sp1.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq3)); sublayer.addChild(sp1, 1); CCParticleFire fire = CCParticleFire.node(); fire.Texture = (CCTextureCache.sharedTextureCache().addImage("Images/fire")); fire.position = (new CCPoint(80, s.height / 2 - 50)); CCActionInterval copy_seq3 = (CCActionInterval)(seq3.copy()); fire.runAction(CCRepeatForever.actionWithAction(copy_seq3)); sublayer.addChild(fire, 2); schedule((shouldNotLeak), 6.0f); addChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1); }
/// <summary> /// /// </summary> /// <param name="p_Layer"></param> /// <param name="p_Text"></param> /// <param name="p_LeftButtonPic"></param> /// <param name="p_RightButtonPic"></param> /// <param name="y"></param> public static void AddSetMenu(CCLayer p_Layer, String p_Text, String p_LeftButtonPic, String p_RightButtonPic, SEL_MenuHandler p_LeftHandle, SEL_MenuHandler p_RightHandle, ref float y) { CCLabelTTF language = CCLabelTTF.labelWithString(p_Text, "ChineseTitle", 28); language.Color = new ccColor3B(Color.White); CCMenuItemLabel tab1 = CCMenuItemLabel.itemWithLabel(language); //CCTexture2D cctext2D1 = Media.PictureManager.GetCCTexture2D(p_LeftButtonPic); //CCSprite sprite1 = CCSprite.spriteWithTexture(cctext2D1); CCMenuItemSprite tab2 = CCMenuItemImage.itemFromNormalImage(p_LeftButtonPic, null, p_Layer, p_LeftHandle); //CCTexture2D cctext2D2 = Media.PictureManager.GetCCTexture2D(p_RightButtonPic); // CCSprite sprite2 = CCSprite.spriteWithTexture(cctext2D2); CCMenuItemSprite tab3 = CCMenuItemImage.itemFromNormalImage(p_RightButtonPic, null, p_Layer, p_RightHandle); CCMenu p_Menu1 = CCMenu.menuWithItems(tab1); CCMenu p_Menu2 = CCMenu.menuWithItems(tab2); CCMenu p_Menu3 = CCMenu.menuWithItems(tab3); //position p_Menu2 float textwidth = tab1.contentSize.width < 40 ? 40 : tab1.contentSize.width; float displayCenter = CCDirector.sharedDirector().displaySizeInPixels.width / 2; float x2 = displayCenter - textwidth; float x1 = displayCenter; float x3 = displayCenter + textwidth; float y2 = y + (tab1.contentSize.height - tab2.contentSize.height) / 2; p_Menu2.position = new CCPoint(x2, y2); p_Menu1.position = new CCPoint(x1, y); p_Menu3.position = new CCPoint(x3, y2); p_Layer.addChild(p_Menu2); p_Layer.addChild(p_Menu1); p_Layer.addChild(p_Menu3); y -= tab2.contentSize.height + Blank; }
/// <summary> /// AddTitleMenu only text /// </summary> /// <param name="p_Layer">current CCLayer</param> /// <param name="p_TitleText">show text</param> /// <param name="y">current y</param> public static void AddTitleMenu(CCLayer p_Layer, String p_TitleText, ref float y) { CCLabelTTF label = CCLabelTTF.labelWithString(p_TitleText, "ChineseTitle", 28); label.Color = new ccColor3B(Color.White); CCMenuItemLabel tab = CCMenuItemLabel.itemWithLabel(label); CCMenu menu = CCMenu.menuWithItems(tab); menu.position = new CCPoint(CCDirector.sharedDirector().displaySizeInPixels.width / 2, y); //menu.position.y = p_CurrPoint.y; y -= tab.contentSize.height + Blank; p_Layer.addChild(menu); }
public void OnClick(CCLayer p_Layer) { p_Layer.isTouchEnabled = false; p_Layer.addChild(ResultPeople); ResultPeople.Play((obj) => { p_Layer.removeChild(ResultPeople, true); if (IsAnswer) { SceneController.RunScene(EnumScene.Question); } else { p_Layer.isTouchEnabled = true; } }); }