public IntroLayer() { // setup our color for the background Color = new CCColor3B(CCColor4B.Red); Opacity = 0; renderCommand = new CCCustomCommand(RenderUI); }
public IntroLayer() : base(CCColor4B.Blue) { renderDebugCommand = new CCCustomCommand(RenderDebug); InitPhysics(); StartDebugging(); Schedule(Run); }
private void StartDebugging() { _renderDebugCommand = new CCCustomCommand(RenderDebug); var debugNode = new CCDrawNode(); AddChild(debugNode, 1000); _debugDraw = new Box2DDebug(debugNode, App.PTM_RATIO); _debugDraw.Flags = b2DrawFlags.e_shapeBit | b2DrawFlags.e_aabbBit | b2DrawFlags.e_centerOfMassBit | b2DrawFlags.e_jointBit; _world.SetDebugDraw(_debugDraw); }
/// <summary> /// /// </summary> public WrappedHUD() { Opacity = 0; m_rootUI = new TRootUI(); m_renderCommand = new CCCustomCommand(RenderUI); }
// Define a label variable public IntroLayer() : base(CCColor4B.Blue) { Color = new CCColor3B(CCColor4B.Red); Opacity = 0; renderCommand = new CCCustomCommand(RenderUI); }
void Init() { var gesture = CCEventListenerGesture.Create(); gesture.SetSwipeThreshouldDistance(80); gesture.OnSwipeEnded = (swipe) => { isSwiped = false; switch (swipe) { case CCEventListenerGesture.SwipeDirection.NONE: break; case CCEventListenerGesture.SwipeDirection.UP: case CCEventListenerGesture.SwipeDirection.DOWN: case CCEventListenerGesture.SwipeDirection.LEFT: //ふぉーるするー case CCEventListenerGesture.SwipeDirection.RIGHT: CCLog.Log($"[OreOreLog]:{nameof(TestLayer)}{this.ZOrder}"); var goGame = new CCMenuItemLabel(new CCLabel("ゲームであそぶ", "Arial", 40), _ => { ChangeScene(new Loading(new GameAssetsLoader(new GameAssets()))); var dig = GetChildByTag(ModalMenuDialog.TAG) as ModalMenuDialog; dig.Close(); }); var goTitle = new CCMenuItemLabel(new CCLabel("タイトルにもどる", "Arial", 40), _ => { ChangeScene(new Loading(new TitleAssetsLoader())); var dig = GetChildByTag(ModalMenuDialog.TAG) as ModalMenuDialog; dig.Close(); }); var cancel = new CCMenuItemLabel(new CCLabel("キャンセル", "Arial", 40), _ => { var dig = GetChildByTag(ModalMenuDialog.TAG) as ModalMenuDialog; dig.Close(); RemoveChild(dig); isSwiped = false; }); var sns_share = new CCMenuItemLabel(new CCLabel("ランキングのシェア", "Arial", 40), _ => { var dig = GetChildByTag(ModalMenuDialog.TAG) as ModalMenuDialog; dig.Close(); RemoveChild(dig); void Share(CCLayer layer) { CCRenderTexture rt = new CCRenderTexture(VisibleBoundsWorldspace.Size, VisibleBoundsWorldspace.Size, CCSurfaceFormat.Color, CCDepthFormat.Depth24Stencil8); rt.BeginWithClear(CCColor4B.Black); layer.Visit(); rt.End(); rt.Sprite.Position = VisibleBoundsWorldspace.Center; CCRenderCommand shareCommand = new CCCustomCommand( () => { using (MemoryStream ms = new MemoryStream()) { //rt.Texture.SaveAsPng(ms, (int)layer.VisibleBoundsWorldspace.Size.Width, (int)layer.VisibleBoundsWorldspace.Size.Height); //ShareControl.ShareImage(ms); rt.SaveToStream(ms, CCImageFormat.Png); var _share = Xamarin.Forms.DependencyService.Get <IShareSNS>(); string text = ""; if (_rankingData.IsRankinCurrentPlayData) { int score = _rankingData.Ranks[_rankingData.RankinIndex].Score; if (_rankingData.RankinIndex == 0) { text = $"わたしのスコア:{score}点" + $"\n" + $"ハイスコア更新しました!"; } else { text = $"わたしのスコア:{score}点" + $"\n" + $"ランキング更新しました!"; } } else { text = "今のランキングです!"; } string hashTag = "#撃ち続けろ"; text = text + "\n" + hashTag; _share.Post(text, ms); } }); Renderer.AddCommand(shareCommand); } Share(this); isSwiped = false; return; }); var menuItems = new[] { goGame, goTitle, sns_share, cancel }; var menu = new ModalMenu(menuItems) { Position = new CCPoint(GlobalGameData.Window_Center_X, GlobalGameData.Window_Center_Y - 30), }; menu.AlignItemsVertically(30); var dialog = new ModalMenuDialog(menu); AddChild(dialog, 1, ModalMenuDialog.TAG); isSwiped = true; break; default: break; } }; AddEventListener(gesture, this.Point.First()); var touch = new CCEventListenerTouchOneByOne(); touch.OnTouchBegan = (_, __) => { foreach (var label in _rankPointsLabel) { if (label.Label.BoundingBoxTransformedToWorld.ContainsPoint(_.Location)) { selectedMenuItem = label; label.Selected = true; return(true); } } return(false); }; touch.OnTouchMoved = (_, __) => { CCMenuItem current = null; foreach (var label in _rankPointsLabel) { if (label.Label.BoundingBoxTransformedToWorld.ContainsPoint(_.Location)) { current = label; break; } } if (current != selectedMenuItem) { if (selectedMenuItem != null) { selectedMenuItem.Selected = false; } if (current != null) { current.Selected = true; } selectedMenuItem = current; } }; touch.OnTouchEnded = /*EventListener_TouchEnded*/ (_, __) => { if (selectedMenuItem != null) { selectedMenuItem.Selected = false; selectedMenuItem.Activate(); } }; AddEventListener(touch, this); if (_rankingData.CurrentPlayData != null) { var currentScoreLabel = new CCLabel($"あなたのスコア:{_rankingData.CurrentPlayData.Score}点", "arial", 20) { Position = new CCPoint(20, GlobalGameData.Window_Height - 20), AnchorPoint = CCPoint.AnchorMiddleLeft }; AddChild(currentScoreLabel); if (_rankingData.IsRankinCurrentPlayData) { var omedetoLabel = new CCLabel("ランクインおめでとう!", "arial", 20) { Position = new CCPoint(380, GlobalGameData.Window_Height - 20) }; AddChild(omedetoLabel); } } systemLabel = new CCLabel("スワイプ:メニューを開く スコアを選ぶ:リプレイ", "arial", 20) { Position = new CCPoint(20, 20), AnchorPoint = CCPoint.AnchorMiddleLeft, Visible = false }; AddChild(systemLabel); }