Exemple #1
0
        private CCBKeyframe ReadKeyframe(CCBPropertyType type)
        {
            var keyframe = new CCBKeyframe();

            keyframe.Time = ReadFloat();

            var easingType = (CCBEasingType) ReadInt(false);
            float easingOpt = 0;
            object value = null;

            if (easingType == CCBEasingType.CubicIn
                || easingType == CCBEasingType.CubicOut
                || easingType == CCBEasingType.CubicInOut
                || easingType == CCBEasingType.ElasticIn
                || easingType == CCBEasingType.ElasticOut
                || easingType == CCBEasingType.ElasticInOut)
            {
                easingOpt = ReadFloat();
            }
            keyframe.EasingType = easingType;
            keyframe.EasingOpt = easingOpt;

            if (type == CCBPropertyType.Check)
            {
                value = new CCBValue(ReadBool());
            }
            else if (type == CCBPropertyType.Byte)
            {
                value = new CCBValue(ReadByte());
            }
            else if (type == CCBPropertyType.Color3)
            {
                byte r = ReadByte();
                byte g = ReadByte();
                byte b = ReadByte();

                var c = new CCColor3B(r, g, b);
                value = new CCColor3BWapper(c);
            }
            else if (type == CCBPropertyType.Degrees)
            {
                value = new CCBValue(ReadFloat());
            }
            else if (type == CCBPropertyType.ScaleLock || type == CCBPropertyType.Position || type == CCBPropertyType.FloatXY)
            {
                float a = ReadFloat();
                float b = ReadFloat();

                value = new List<CCBValue>
                    {
                        new CCBValue(a),
                        new CCBValue(b)
                    };
            }
            else if (type == CCBPropertyType.SpriteFrame)
            {
                string spriteSheet = ReadCachedString();
                string spriteFile = ReadCachedString();

                CCSpriteFrame spriteFrame;

                if (String.IsNullOrEmpty(spriteSheet))
                {
                    spriteFile = _CCBRootPath + spriteFile;

                    CCTexture2D texture = CCTextureCache.SharedTextureCache.AddImage(CCFileUtils.RemoveExtension(spriteFile));
                    var bounds = new CCRect(0, 0, texture.ContentSize.Width, texture.ContentSize.Height);
                    spriteFrame = new CCSpriteFrame(texture, bounds);
                }
                else
                {
                    spriteSheet = _CCBRootPath + spriteSheet;
                    CCSpriteFrameCache frameCache = CCSpriteFrameCache.SharedSpriteFrameCache;

                    // Load the sprite sheet only if it is not loaded            
                    if (!_loadedSpriteSheets.Contains(spriteSheet))
                    {
                        frameCache.AddSpriteFramesWithFile(spriteSheet);
                        _loadedSpriteSheets.Add(spriteSheet);
                    }

                    spriteFrame = frameCache.SpriteFrameByName(spriteFile);
                }
                value = spriteFrame;
            }

            keyframe.Value = value;

            return keyframe;
        }
Exemple #2
0
        private CCBKeyframe ReadKeyframe(CCBPropertyType type)
        {
            var keyframe = new CCBKeyframe();

            keyframe.Time = ReadFloat();

            var    easingType = (CCBEasingType)ReadInt(false);
            float  easingOpt  = 0;
            object value      = null;

            if (easingType == CCBEasingType.CubicIn ||
                easingType == CCBEasingType.CubicOut ||
                easingType == CCBEasingType.CubicInOut ||
                easingType == CCBEasingType.ElasticIn ||
                easingType == CCBEasingType.ElasticOut ||
                easingType == CCBEasingType.ElasticInOut)
            {
                easingOpt = ReadFloat();
            }
            keyframe.EasingType = easingType;
            keyframe.EasingOpt  = easingOpt;

            if (type == CCBPropertyType.Check)
            {
                value = new CCBValue(ReadBool());
            }
            else if (type == CCBPropertyType.Byte)
            {
                value = new CCBValue(ReadByte());
            }
            else if (type == CCBPropertyType.Color3)
            {
                byte r = ReadByte();
                byte g = ReadByte();
                byte b = ReadByte();

                var c = new CCColor3B(r, g, b);
                value = new CCColor3BWapper(c);
            }
            else if (type == CCBPropertyType.Degrees)
            {
                value = new CCBValue(ReadFloat());
            }
            else if (type == CCBPropertyType.ScaleLock || type == CCBPropertyType.Position || type == CCBPropertyType.FloatXY)
            {
                float a = ReadFloat();
                float b = ReadFloat();

                value = new List <CCBValue>
                {
                    new CCBValue(a),
                    new CCBValue(b)
                };
            }
            else if (type == CCBPropertyType.SpriteFrame)
            {
                string spriteSheet = ReadCachedString();
                string spriteFile  = ReadCachedString();

                CCSpriteFrame spriteFrame;

                if (String.IsNullOrEmpty(spriteSheet))
                {
                    spriteFile = _CCBRootPath + spriteFile;

                    CCTexture2D texture = CCTextureCache.SharedTextureCache.AddImage(CCFileUtils.RemoveExtension(spriteFile));
                    var         bounds  = new CCRect(0, 0, texture.ContentSizeInPixels.Width, texture.ContentSizeInPixels.Height);
                    spriteFrame = new CCSpriteFrame(texture, bounds);
                }
                else
                {
                    spriteSheet = _CCBRootPath + spriteSheet;
                    CCSpriteFrameCache frameCache = CCSpriteFrameCache.SharedSpriteFrameCache;

                    // Load the sprite sheet only if it is not loaded
                    if (!_loadedSpriteSheets.Contains(spriteSheet))
                    {
                        frameCache.AddSpriteFrames(spriteSheet);
                        _loadedSpriteSheets.Add(spriteSheet);
                    }

                    spriteFrame = frameCache[spriteFile];
                }
                value = spriteFrame;
            }

            keyframe.Value = value;

            return(keyframe);
        }