public void Show(string[] arguments) { int npcId = int.Parse(arguments[0]); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap == null) { LSharpScript.Instance.Analysis(); return; } cBaseMap.HideNpc(npcId, false); LSharpScript.Instance.Analysis(); }
public void Moveself(string[] arguments) { int index = int.Parse(arguments[0]); int x = int.Parse(arguments[1]); int y = int.Parse(arguments[2]); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap == null) { LSharpScript.Instance.Analysis(); return; } cBaseMap.MoveSelf(index, x, y); }
public void Setselfaction(string[] arguments) { int index = int.Parse(arguments[0]); App.Model.ActionType actionType = (App.Model.ActionType)Enum.Parse(typeof(App.Model.ActionType), arguments[1]); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap == null) { LSharpScript.Instance.Analysis(); return; } cBaseMap.SetSelfAction(index, actionType); }
public void Setnpc(string[] arguments) { int npcId = int.Parse(arguments[0]); //int faceType = int.Parse(arguments[1]); //TODO:表情扩展用 string message = arguments[2]; bool isLeft = arguments[3] == "true"; CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap != null) { cBaseMap.NpcFocus(npcId); } CTalkDialog.ToShowNpc(npcId, message, isLeft, LSharpScript.Instance.Analysis); }
public void Setselfdirection(string[] arguments) { int index = int.Parse(arguments[0]); App.Model.Direction direction = (App.Model.Direction)System.Enum.Parse(typeof(App.Model.Direction), arguments[1], true); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap == null) { LSharpScript.Instance.Analysis(); return; } cBaseMap.SetSelfDirection(index, direction); LSharpScript.Instance.Analysis(); }
/*public void Moveplayer(string[] arguments){ * int x = int.Parse(arguments[0]); * int y = int.Parse(arguments[1]); * CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; * if (cBaseMap == null) * { * LSharpScript.Instance.Analysis(); * return; * } * cBaseMap.MovePlayer(x, y); * }*/ public void Setmission(string[] arguments) { int npcId = int.Parse(arguments[0]); App.Model.Mission mission = (App.Model.Mission)Enum.Parse(typeof(App.Model.Mission), arguments[1]); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap == null) { LSharpScript.Instance.Analysis(); return; } cBaseMap.SetNpcMission(npcId, mission); LSharpScript.Instance.Analysis(); }
public void Setplayer(string[] arguments) { int userId = int.Parse(arguments[0]); //int faceType = int.Parse(arguments[1]); //TODO:表情扩展用 string message = arguments[2]; bool isLeft = arguments[3] == "true"; CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap != null) { App.Model.MCharacter mCharacter = System.Array.Find(Global.SUser.self.characters, c => c.CharacterId >= App.Util.Global.Constant.user_characters[0]); cBaseMap.CharacterFocus(mCharacter.CharacterId); } CTalkDialog.ToShowPlayer(userId, message, isLeft, LSharpScript.Instance.Analysis); }
public void Removeskill(string[] arguments) { int characterId = int.Parse(arguments[0]); App.Model.Belong belong = (App.Model.Belong)Enum.Parse(typeof(App.Model.Belong), arguments[1]); int skillId = int.Parse(arguments[2]); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap == null) { LSharpScript.Instance.Analysis(); return; } cBaseMap.RemoveCharacterSkill(characterId, belong, skillId); LSharpScript.Instance.Analysis(); }
public override IEnumerator OnLoad(Request request) { int faceId = 0; string name = string.Empty; if (request.Has("userId")) { int userId = request.Get <int>("userId"); App.Model.MUser user = App.Util.Cacher.UserCacher.Instance.Get(userId); faceId = user.Face; name = user.name; } else if (request.Has("npcId")) { int npcId = request.Get <int>("npcId"); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; App.Model.MCharacter mCharacter = cBaseMap.GetCharacterFromNpc(npcId); faceId = mCharacter.CharacterId; name = mCharacter.Master.name; } else if (request.Has("characterId")) { faceId = request.Get <int>("characterId"); App.Model.Master.MCharacter mCharacter = CharacterCacher.Instance.Get(faceId); name = mCharacter.name; } message = request.Get <string>("message"); if (name != string.Empty && faceId > 0) { face.CharacterId = faceId; bool isLeft = request.Get <bool>("isLeft"); if (isLeft) { characterNameLeft.text = name; characterNameRight.text = string.Empty; } else { characterNameRight.text = name; characterNameLeft.text = string.Empty; } } characterTalk.text = string.Empty; StartCoroutine(UpdateMessage()); yield return(StartCoroutine(base.OnLoad(request))); }
public void Add(string[] arguments) { int npcId = int.Parse(arguments[0]); string action = arguments[1]; if (action == "stand") { action = "idle"; } string directionStr = arguments[2]; int x = int.Parse(arguments[3]); int y = int.Parse(arguments[4]); CBaseMap cBaseMap = App.Util.SceneManager.CurrentScene as CBaseMap; if (cBaseMap == null) { LSharpScript.Instance.Analysis(); return; } App.Model.ActionType actionType = (App.Model.ActionType)Enum.Parse(typeof(App.Model.ActionType), action); App.Model.Direction direction = (App.Model.Direction)System.Enum.Parse(typeof(App.Model.Direction), directionStr, true); cBaseMap.AddCharacter(npcId, actionType, direction, x, y); LSharpScript.Instance.Analysis(); }