static int SetParam(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); CBallCurvMotor obj = (CBallCurvMotor)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CBallCurvMotor"); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); float arg1 = (float)LuaScriptMgr.GetNumber(L, 3); obj.SetParam(arg0, arg1); return(0); }
static int BallCurvFly(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 5); CBallCurvMotor obj = (CBallCurvMotor)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CBallCurvMotor"); Vector3 arg0 = LuaScriptMgr.GetVector3(L, 2); GameObject arg1 = (GameObject)LuaScriptMgr.GetUnityObject(L, 3, typeof(GameObject)); GameObject arg2 = (GameObject)LuaScriptMgr.GetUnityObject(L, 4, typeof(GameObject)); float arg3 = (float)LuaScriptMgr.GetNumber(L, 5); obj.BallCurvFly(arg0, arg1, arg2, arg3); return(0); }