void Update() { if (GA.SettingsGA.Start_TimePlayed) { _timePlayed += Time.deltaTime; if (_timePlayed >= GA.SettingsGA.TimePlayed) { EnableAds(); } } #if UNITY_ANDROID && CB_ON if (GA.SettingsGA.CB_enabled) { // Handle the Android back button if (Input.GetKeyUp(KeyCode.Escape)) { // Check if Chartboost wants to respond to it if (CBBinding.onBackPressed()) { // If so, return and ignore it return; } else { // Otherwise, handle it ourselves -- let's close the app Application.Quit(); } } } #endif }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { #if UNITY_ANDROID if (CBBinding.onBackPressed()) { return; } else { Application.Quit(); } #else Application.Quit(); #endif } if (Application.platform == RuntimePlatform.IPhonePlayer) { if (Time.frameCount % 30 == 0) { System.GC.Collect(); } } if (Score.TotalScore >= 1000) { #if UNITY_ANDROID SocialManager.UnlockAchievement("CgkIz-zNrP8bEAIQBQ"); #elif UNITY_IPHONE SocialManager.UnlockAchievement("CgkI_uuXy7ESEAIQBg"); #endif } else if (Score.TotalScore >= 100) { #if UNITY_ANDROID SocialManager.UnlockAchievement("CgkIz-zNrP8bEAIQBA"); #elif UNITY_IPHONE SocialManager.UnlockAchievement("CgkI_uuXy7ESEAIQBQ"); #endif } else if (Score.TotalScore >= 50) { #if UNITY_ANDROID SocialManager.UnlockAchievement("CgkIz-zNrP8bEAIQAw"); #elif UNITY_IPHONE SocialManager.UnlockAchievement("CgkI_uuXy7ESEAIQBA"); #endif } else if (Score.TotalScore >= 1) { #if UNITY_ANDROID SocialManager.UnlockAchievement("CgkIz-zNrP8bEAIQAg"); #elif UNITY_IPHONE SocialManager.UnlockAchievement("CgkI_uuXy7ESEAIQAw"); #endif } }
void Update() { if (Input.GetKeyUp(KeyCode.Escape)) { if (_isInited && CBBinding.onBackPressed()) { return; } } }
public void Update() { if (Input.GetKeyUp(KeyCode.Escape)) { if (CBBinding.onBackPressed()) { return; } else { Application.Quit(); } } }
public void Update() { #if UNITY_ANDROID // Handle the Android back button (only if impressions are set to not use activities) if (Input.GetKeyUp(KeyCode.Escape)) { // Check if Chartboost wants to respond to it if (CBBinding.onBackPressed()) { // If so, return and ignore it return; } else { // Otherwise, handle it ourselves -- let's close the app Application.Quit(); } } #endif }