/** * @language zh_CN * 加载、解析并添加贴图集数据。 * @param path 贴图集数据在 Resources 中的路径。(其他形式的加载可自行扩展,使用 factory.ParseTextureAtlasData(JSONObject, Material)) * @param name 为数据指定一个名称,以便可以通过这个名称获取数据,如果未设置,则使用数据中的名称。 * @param scale 为贴图集设置一个缩放值。 * @returns 贴图集数据 * @see #ParseTextureAtlasData() * @see #GetTextureAtlasData() * @see #AddTextureAtlasData() * @see #RemoveTextureAtlasData() * @see DragonBones.UnityTextureAtlasData */ public UnityTextureAtlasData LoadTextureAtlasData(string path, string name = null, float scale = 0.0f) { var index = path.LastIndexOf("Assets/"); if (index > -1) { path = path.Substring(index + 7); } //index = path.LastIndexOf("."); //if (index > 0) //{ // path = path.Substring(0, index); //} UnityTextureAtlasData textureAtlasData = null; if (_pathTextureAtlasDataMap.ContainsKey(path)) { textureAtlasData = _pathTextureAtlasDataMap[path] as UnityTextureAtlasData; _refreshTextureAtlas(textureAtlasData); } else { _textureAtlasPath = path; TextAsset ta = CAssetManager.GetAsset(path) as TextAsset; textureAtlasData = LoadTextureAtlasData(ta, name, scale); if (textureAtlasData != null) { _pathTextureAtlasDataMap[path] = textureAtlasData; } } return(textureAtlasData); }
static int GetAsset(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.Object o = CAssetManager.GetAsset(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Type arg1 = ToLua.CheckMonoType(L, 2); UnityEngine.Object o = CAssetManager.GetAsset(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CAssetManager.GetAsset")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/** * @language zh_CN * 加载、解析并添加龙骨数据。 * @param path 龙骨数据在 Resources 中的路径。(其他形式的加载可自行扩展) * @param name 为数据提供一个名称,以便可以通过这个名称获取数据,如果未设置,则使用数据中的名称。 * @param scale 为所有骨架设置一个缩放值。 * @returns 龙骨数据 * @see #ParseDragonBonesData() * @see #GetDragonBonesData() * @see #AddDragonBonesData() * @see #RemoveDragonBonesData() * @see DragonBones.DragonBonesData */ public DragonBonesData LoadDragonBonesData(string path, string name = null, float scale = 0.01f) { var index = path.LastIndexOf("Assets/"); if (index > -1) { path = path.Substring(index + 7); } //index = path.LastIndexOf("."); //if (index > 0) //{ // path = path.Substring(0, index); //} if (_pathDragonBonesDataMap.ContainsKey(path)) { return(_pathDragonBonesDataMap[path]); } TextAsset ta = CAssetManager.GetAsset(path) as TextAsset; var dragonBonesData = LoadDragonBonesData(ta, name); if (dragonBonesData != null) { _pathDragonBonesDataMap[path] = dragonBonesData; } return(dragonBonesData); }
public static Dictionary <string, string> m_taskMap = new Dictionary <string, string>(); //任务配置里面的文字 public static void Initialize() { //加载模板文字 TextAsset xmlAsset = CAssetManager.GetAsset("config/language/lang_tpl.xml", typeof(TextAsset)) as TextAsset; //Resources.Load<TextAsset>("config/language/lang_tpl"); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlAsset.text); XmlNode xmlData = xmlDoc.SelectSingleNode("/root/data"); if (xmlData != null) { foreach (XmlElement dor in xmlData.ChildNodes) { m_tplMap.Add(dor.Attributes["id"].Value, dor.Attributes["str"].Value); } } //加载错误码 //xmlAsset = Resources.Load<TextAsset>("config/language/errorcode"); xmlAsset = CAssetManager.GetAsset("config/language/errorcode.xml", typeof(TextAsset)) as TextAsset; XmlDocument xmlDoc1 = new XmlDocument(); xmlDoc1.LoadXml(xmlAsset.text); XmlNode xmlData1 = xmlDoc1.SelectSingleNode("/errorcode"); if (xmlData1 != null) { foreach (XmlElement dor in xmlData1.ChildNodes) { if (!m_errorMap.ContainsKey(dor.Attributes["id"].Value)) { m_errorMap.Add(dor.Attributes["id"].Value, dor.Attributes["text"].Value); } } } ////加载任务文字 //xmlAsset = Resources.Load<TextAsset>("config/language/task_txt"); //XmlDocument xmlDoc2 = new XmlDocument(); //xmlDoc2.LoadXml(xmlAsset.text); //XmlNode xmlData2 = xmlDoc2.SelectSingleNode("/data"); //if (xmlData2 != null) //{ // foreach (XmlElement dor in xmlData2.ChildNodes) // { // m_taskMap.Add(dor.Attributes["id"].Value, dor.Attributes["str"].Value); // } //} InitLanguageData(); //InitConfigLanguage(); }
public static string LoadXml(string strXmlPath) { //TextAsset xmlAsset = Resources.Load<TextAsset>(strXmlPath); TextAsset xmlAsset = CAssetManager.GetAsset(strXmlPath + ".xml", typeof(TextAsset)) as TextAsset; if (xmlAsset == null) { return(""); } return(LoadXmlForText(xmlAsset.text)); }
/** * @private */ protected void _refreshTextureAtlas(UnityTextureAtlasData textureAtlasData) { if (textureAtlasData.texture == null) { //Texture2D textureAtlas = Resources.Load<Texture2D>(textureAtlasData.imagePath); Texture2D textureAtlas = CAssetManager.GetAsset(textureAtlasData.imagePath) as Texture2D; var shader = Shader.Find(defaultShaderName); var material = new Material(shader); material.mainTexture = textureAtlas; textureAtlasData.texture = material; } }
// 语言配置文件加载 public static void InitLanguageData() { TextAsset xmlAsset = CAssetManager.GetAsset("config/language/languagedata.xml", typeof(TextAsset)) as TextAsset; //Resources.Load<TextAsset>("config/language/languagedata"); XmlDocument xmlDoc1 = new XmlDocument(); xmlDoc1.LoadXml(xmlAsset.text); XmlNode xmlData1 = xmlDoc1.SelectSingleNode("/data"); if (xmlData1 != null) { foreach (XmlElement dor in xmlData1.ChildNodes) { if (!m_languageMap.ContainsKey(dor.Attributes["id"].Value)) { m_languageMap.Add(dor.Attributes["id"].Value, dor.Attributes["str"].Value); } } } }