// Member Methods public void Awake() { m_ActorLocator = gameObject.GetComponent <CActorLocator>(); m_ActorLocator.EventEnteredFacility += OnEnterFacility; m_ActorLocator.EventExitedFacility += OnExitFacility; m_InitialConsumptionRate = m_AtmosphericConsumptionRate; }
// Member Methods public void Awake() { m_ActorLocator = gameObject.GetComponent<CActorLocator>(); m_ActorLocator.EventEnteredFacility += OnEnterFacility; m_ActorLocator.EventExitedFacility += OnExitFacility; m_InitialConsumptionRate = m_AtmosphericConsumptionRate; }