// Member Methods
    public void Awake()
    {
        m_ActorLocator = gameObject.GetComponent <CActorLocator>();
        m_ActorLocator.EventEnteredFacility += OnEnterFacility;
        m_ActorLocator.EventExitedFacility  += OnExitFacility;

        m_InitialConsumptionRate = m_AtmosphericConsumptionRate;
    }
	// Member Methods
	public void Awake()
	{
		m_ActorLocator = gameObject.GetComponent<CActorLocator>();
		m_ActorLocator.EventEnteredFacility += OnEnterFacility;
		m_ActorLocator.EventExitedFacility += OnExitFacility;

		m_InitialConsumptionRate = m_AtmosphericConsumptionRate;
	}