public void ManaUntap(CARD_CIVILIZATION _cardCivilization) { switch (_cardCivilization) { case CARD_CIVILIZATION.NATURE: mNatureManaTapped = mNatureManaTapped - 1; break; case CARD_CIVILIZATION.FIRE: mFireManaTapped--; break; case CARD_CIVILIZATION.WATER: mWaterManaTapped--; break; case CARD_CIVILIZATION.DARKNESS: mDarknessManaTapped--; break; case CARD_CIVILIZATION.LIGHT: mLightManaTapped--; break; default: Debug.LogWarning("GameManager::ManaTap() parametru invalid"); break; } mDarknessManaTapped = mDarknessManaTapped < 0 ? 0 : mDarknessManaTapped; mLightManaTapped = mLightManaTapped < 0 ? 0 : mLightManaTapped; mNatureManaTapped = mNatureManaTapped < 0 ? 0 : mNatureManaTapped; mWaterManaTapped = mWaterManaTapped < 0 ? 0 : mWaterManaTapped; mFireManaTapped = mFireManaTapped < 0 ? 0 : mFireManaTapped; }
public void SetCardCivilization(CARD_CIVILIZATION _civilization) { mCardCivilization = _civilization; }