void KeyDelegate_GuaJI() { CAI_MySelf aiSelf = (CAI_MySelf)(CObjectManager.Instance.getPlayerMySelf().CharacterLogic_GetAI()); if (aiSelf.GetMySelfAI() == ENUM_MYSELF_AI.MYSELF_AI_GUAJI) { GameProcedure.s_pGameInterface.StopAutoHit(); } else { GameProcedure.s_pGameInterface.StartAutoHit(); } }