private void HandleLoaded(object sender, RoutedEventArgs e) { const double step = Math.PI * 2 / 10.0; const double offset = Math.PI; C0.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 0.0 * step) * 50.0); C0.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 0.0 * step) * 50.0); C1.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 1.0 * step) * 50.0); C1.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 1.0 * step) * 50.0); C2.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 2.0 * step) * 50.0); C2.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 2.0 * step) * 50.0); C3.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 3.0 * step) * 50.0); C3.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 3.0 * step) * 50.0); C4.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 4.0 * step) * 50.0); C4.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 4.0 * step) * 50.0); C5.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 5.0 * step) * 50.0); C5.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 5.0 * step) * 50.0); C6.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 6.0 * step) * 50.0); C6.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 6.0 * step) * 50.0); C7.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 7.0 * step) * 50.0); C7.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 7.0 * step) * 50.0); C8.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 8.0 * step) * 50.0); C8.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 8.0 * step) * 50.0); }
/// <summary> /// Load Event /// </summary> /// <param name="sender">sender Parameter</param> /// <param name="e">Argument Parameter</param> private void HandleLoaded(object sender, RoutedEventArgs e) { const double Step = Math.PI * 2 / 10.0; const double Offset = Math.PI; C0.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (0.0 * Step)) * 50.0)); C0.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (0.0 * Step)) * 50.0)); C1.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (1.0 * Step)) * 50.0)); C1.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (1.0 * Step)) * 50.0)); C2.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (2.0 * Step)) * 50.0)); C2.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (2.0 * Step)) * 50.0)); C3.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (3.0 * Step)) * 50.0)); C3.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (3.0 * Step)) * 50.0)); C4.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (4.0 * Step)) * 50.0)); C4.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (4.0 * Step)) * 50.0)); C5.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (5.0 * Step)) * 50.0)); C5.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (5.0 * Step)) * 50.0)); C6.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (6.0 * Step)) * 50.0)); C6.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (6.0 * Step)) * 50.0)); C7.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (7.0 * Step)) * 50.0)); C7.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (7.0 * Step)) * 50.0)); C8.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (8.0 * Step)) * 50.0)); C8.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (8.0 * Step)) * 50.0)); }