private static void OpponentSendTalk(string value) { var data = new C2C_Talk(); data.id = 1; data.talk = value; NetworkManager.Instance.Agent.Send(data); }
public void Handle_C2C_Talk(C2C_Talk value) { #if UNITY_EDITOR if (value.id < 0 || value.id >= m_playerModels.Length) { UnityEngine.Debug.LogError($"{value.GetType()} id : {value.id} 错误"); return; } #endif m_playerModels[value.id].Handle.Handle(value); }
public void Hanlde_C2C_Talk(int id, C2C_Talk value) { TalkText.text += $"{id}: {value.talk}\n"; }
/// <summary> /// 处理交谈协议 /// </summary> /// <param name="value"></param> private void Handle_C2CTalk(C2C_Talk value) { Borad(value); }