Exemple #1
0
        private static void OpponentSendTalk(string value)
        {
            var data = new C2C_Talk();

            data.id   = 1;
            data.talk = value;
            NetworkManager.Instance.Agent.Send(data);
        }
Exemple #2
0
 public void Handle_C2C_Talk(C2C_Talk value)
 {
 #if UNITY_EDITOR
     if (value.id < 0 || value.id >= m_playerModels.Length)
     {
         UnityEngine.Debug.LogError($"{value.GetType()} id : {value.id} 错误");
         return;
     }
 #endif
     m_playerModels[value.id].Handle.Handle(value);
 }
Exemple #3
0
 public void Hanlde_C2C_Talk(int id, C2C_Talk value)
 {
     TalkText.text += $"{id}: {value.talk}\n";
 }
 /// <summary>
 /// 处理交谈协议
 /// </summary>
 /// <param name="value"></param>
 private void Handle_C2CTalk(C2C_Talk value)
 {
     Borad(value);
 }