Exemple #1
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        /// <summary>
        ///    Renders the current instance as a raw ASF object.
        /// </summary>
        /// <returns>
        ///    A <see cref="ByteVector" /> object containing the
        ///    rendered version of the current instance.
        /// </returns>
        public override ByteVector Render()
        {
            var  output      = new ByteVector();
            uint child_count = 0;

            foreach (var child in children)
            {
                if (child.Guid != Asf.Guid.AsfPaddingObject)
                {
                    output.Add(child.Render());
                    child_count++;
                }
            }

            long size_diff = (long)output.Count + 30 -
                             (long)OriginalSize;

            if (size_diff != 0)
            {
                var obj = new PaddingObject((uint)(size_diff > 0 ? 4096 : -size_diff));

                output.Add(obj.Render());
                child_count++;
            }

            output.Insert(0, reserved);
            output.Insert(0, RenderDWord(child_count));
            return(Render(output));
        }
Exemple #2
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        /// <summary>
        ///    Renders the current instance, including its children, to
        ///    a new <see cref="ByteVector" /> object, preceeding the
        ///    contents with a specified block of data.
        /// </summary>
        /// <param name="topData">
        ///    A <see cref="ByteVector" /> object containing box
        ///    specific header data to preceed the content.
        /// </param>
        /// <returns>
        ///    A <see cref="ByteVector" /> object containing the
        ///    rendered version of the current instance.
        /// </returns>
        protected virtual ByteVector Render(ByteVector topData)
        {
            bool       free_found = false;
            ByteVector output     = new ByteVector();

            if (Children != null)
            {
                foreach (Box box in Children)
                {
                    if (box.GetType() == typeof(
                            IsoFreeSpaceBox))
                    {
                        free_found = true;
                    }
                    else
                    {
                        output.Add(box.Render());
                    }
                }
            }
            else if (Data != null)
            {
                output.Add(Data);
            }

            // If there was a free, don't take it away, and let meta
            // be a special case.
            if (free_found || BoxType == Mpeg4.BoxType.Meta)
            {
                long size_difference = DataSize - output.Count;

                // If we have room for free space, add it so we
                // don't have to resize the file.
                if (header.DataSize != 0 && size_difference >= 8)
                {
                    output.Add((new IsoFreeSpaceBox(
                                    size_difference)).Render());
                }

                // If we're getting bigger, get a lot bigger so
                // we might not have to again.
                else
                {
                    output.Add((new IsoFreeSpaceBox(2048
                                                    )).Render());
                }
            }

            // Adjust the header's data size to match the content.
            header.DataSize = topData.Count + output.Count;

            // Render the full box.
            output.Insert(0, topData);
            output.Insert(0, header.Render());

            return(output);
        }
 public override ByteVector Render()
 {
     ByteVector data = new ByteVector();
     foreach (TagLib.Asf.Object obj2 in this.children)
     {
         data.Add(obj2.Render());
     }
     data.Insert(0, TagLib.Asf.Object.RenderDWord((uint) data.Count));
     data.Insert(0, TagLib.Asf.Object.RenderWord(6));
     data.Insert(0, TagLib.Asf.Guid.AsfReserved1.ToByteArray());
     return base.Render(data);
 }
Exemple #4
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        protected override ByteVector RenderFields(byte version)
        {
            ByteVector data = ByteVector.FromULong(play_count);

            while (data.Count > 0 && data[0] == 0)
            {
                data.RemoveAt(0);
            }
            data.Insert(0, rating);
            data.Insert(0, 0);
            data.Insert(0, ByteVector.FromString(user, StringType.Latin1));
            return(data);
        }
Exemple #5
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        public override ByteVector Render()
        {
            ByteVector output = new ByteVector();

            foreach (Object child in children)
            {
                output.Add(child.Render());
            }
            output.Insert(0, RenderDWord((uint)output.Count));
            output.Insert(0, RenderWord(6));
            output.Insert(0, Asf.Guid.AsfReserved1.ToByteArray());
            return(Render(output));
        }
Exemple #6
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        public override ByteVector Render(bool is_bigendian, uint offset, out ushort type, out uint count)
        {
            ByteVector data        = new ByteVector();
            ByteVector offset_data = new ByteVector();
            uint       data_offset = offset + (uint)(4 * Values.Length);

            for (int i = 0; i < Values.Length; i++)
            {
                uint new_offset = (uint)(data_offset + data.Count);
                file.Seek(Values[i], SeekOrigin.Begin);
                data.Add(file.ReadBlock((int)byte_counts[i]));
                Values[i] = new_offset;
                offset_data.Add(ByteVector.FromUInt(new_offset, is_bigendian));
            }
            if (Values.Length > 1)
            {
                data.Insert(0, offset_data);
            }
            else
            {
                Values[0] = offset;
            }
            while (data.Count < 4)
            {
                data.Add(0x00);
            }
            type  = (ushort)IFDEntryType.Long;
            count = (uint)Values.Length;
            return(data);
        }
 public new ByteVector Render()
 {
     ByteVector output = new ByteVector();
     output =  _data;
     output.Insert(0, Header.Render());
     return output;
 }
Exemple #8
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		/// <summary>
		///    Unsynchronizes a <see cref="ByteVector" /> object by
		///    inserting empty bytes where necessary.
		/// </summary>
		/// <param name="data">
		///    A <see cref="ByteVector" /> object to unsynchronize.
		/// </param>
		/// <exception cref="ArgumentNullException">
		///    <paramref name="data" /> is <see langword="null" />.
		/// </exception>
		public static void UnsynchByteVector (ByteVector data)
		{
			if (data == null)
				throw new ArgumentNullException (nameof(data));
			
			for (int i = data.Count - 2; i >= 0; i --)
				if (data [i] == 0xFF && (data [i+1] == 0 ||
					(data [i+1] & 0xE0) != 0))
					data.Insert (i+1, 0);
		}
Exemple #9
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        public ByteVector Render(bool is_bigendian, uint offset, out ushort type, out uint count)
        {
            type = (ushort)IFDEntryType.Undefined;
            var        renderer = new IFDRenderer(this.is_bigendian ?? is_bigendian, Structure, absolute_offset?offset + ifd_offset:ifd_offset);
            ByteVector data     = renderer.Render();

            data.Insert(0, prefix);
            count = (uint)data.Count;
            return(data);
        }
        /// <summary>
        ///    Renders the current instance to a <see cref="ByteVector"/>
        /// </summary>
        /// <param name="is_bigendian">
        ///    A <see cref="System.Boolean"/> indicating the endianess for rendering.
        /// </param>
        /// <param name="offset">
        ///    A <see cref="System.UInt32"/> with the offset, the data is stored.
        /// </param>
        /// <param name="type">
        ///    A <see cref="System.UInt16"/> the ID of the type, which is rendered
        /// </param>
        /// <param name="count">
        ///    A <see cref="System.UInt32"/> with the count of the values which are
        ///    rendered.
        /// </param>
        /// <returns>
        ///    A <see cref="ByteVector"/> with the rendered data.
        /// </returns>
        public override ByteVector Render(bool is_bigendian, uint offset, out ushort type, out uint count)
        {
            // The StripOffsets are an array of offsets, where the image data can be found.
            // We store the offsets and behind the offsets the image data is stored. Therfore,
            // the ByteVector data first collects the image data and the offsets itself are
            // collected by offset_data. Then both are concatenated.
            ByteVector data        = new ByteVector();
            ByteVector offset_data = new ByteVector();

            // every offset needs 4 byte, we need to reserve the bytes.
            uint data_offset = offset + (uint)(4 * Values.Length);

            for (int i = 0; i < Values.Length; i++)
            {
                uint new_offset = (uint)(data_offset + data.Count);

                file.Seek(Values[i], SeekOrigin.Begin);
                data.Add(file.ReadBlock((int)byte_counts[i]));

                // update strip offset data to new offset
                Values[i] = new_offset;

                offset_data.Add(ByteVector.FromUInt(new_offset, is_bigendian));
            }

            // If the StripOffsets only consists of one offset, this doesn't work, because this offset
            // should be stored inside the IFD as a value. But, because of the additional image data,
            // it is not stored there. We need to fix this, that the offset is adjusted correctly.
            // Therefore, the offset_data is only added if it contains more than one value.
            // Then, the offset is set correctly. (However, we need to ensure, that the image data
            // consists at least of 4 bytes, which is probably the case every time, but to be sure ...)
            // However, the strip offset in the array must also be adjusted, if the offset_data is ignored.
            if (Values.Length > 1)
            {
                data.Insert(0, offset_data);
            }
            else
            {
                Values[0] = offset;
            }

            while (data.Count < 4)
            {
                data.Add(0x00);
            }

            // the entry is a single long entry where the value is an offset to the data
            // the offset is automatically updated by the renderer.
            type  = (ushort)IFDEntryType.Long;
            count = (uint)Values.Length;

            return(data);
        }
Exemple #11
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        public virtual ByteVector Render(byte version)
        {
            if (version < 4)
            {
                Flags &= ~(FrameFlags.DataLengthIndicator | FrameFlags.Unsynchronisation);
            }
            if (version < 3)
            {
                Flags &= ~(FrameFlags.Compression | FrameFlags.Encryption | FrameFlags.FileAlterPreservation | FrameFlags.GroupingIdentity | FrameFlags.ReadOnly | FrameFlags.TagAlterPreservation);
            }
            ByteVector field_data = RenderFields(version);

            if (field_data.Count == 0)
            {
                return(new ByteVector());
            }
            ByteVector front_data = new ByteVector();

            if ((Flags & (FrameFlags.Compression | FrameFlags.DataLengthIndicator)) != 0)
            {
                front_data.Add(ByteVector.FromUInt((uint)field_data.Count));
            }
            if ((Flags & FrameFlags.GroupingIdentity) != 0)
            {
                front_data.Add(group_id);
            }
            if ((Flags & FrameFlags.Encryption) != 0)
            {
                front_data.Add(encryption_id);
            }
            if ((Flags & FrameFlags.Compression) != 0)
            {
                throw new NotImplementedException("Compression not yet supported");
            }
            if ((Flags & FrameFlags.Encryption) != 0)
            {
                throw new NotImplementedException("Encryption not yet supported");
            }
            if ((Flags & FrameFlags.Unsynchronisation) != 0)
            {
                SynchData.UnsynchByteVector(field_data);
            }
            if (front_data.Count > 0)
            {
                field_data.Insert(0, front_data);
            }
            header.FrameSize = (uint)field_data.Count;
            ByteVector header_data = header.Render(version);

            header_data.Add(field_data);
            return(header_data);
        }
 public override ByteVector Render()
 {
     ByteVector data = new ByteVector();
     uint num = 0;
     foreach (TagLib.Asf.Object obj2 in this.children)
     {
         if (obj2.Guid != TagLib.Asf.Guid.AsfPaddingObject)
         {
             data.Add(obj2.Render());
             num++;
         }
     }
     long num2 = (data.Count + 30L) - ((long) base.OriginalSize);
     if (num2 != 0)
     {
         data.Add(new PaddingObject((num2 <= 0L) ? ((uint) -num2) : ((uint) 0x1000L)).Render());
         num++;
     }
     data.Insert(0, this.reserved);
     data.Insert(0, TagLib.Asf.Object.RenderDWord(num));
     return base.Render(data);
 }
 public static void UnsynchByteVector(ByteVector data)
 {
     if (data == null)
     {
         throw new ArgumentNullException("data");
     }
     for (int i = data.Count - 2; i >= 0; i--)
     {
         if ((data[i] == 0xff) && ((data[i + 1] == 0) || ((data[i + 1] & 0xe0) != 0)))
         {
             data.Insert(i + 1, (byte) 0);
         }
     }
 }
Exemple #14
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        public ByteVector Render()
        {
            ByteVector data       = new ByteVector();
            uint       item_count = 0;

            foreach (Item item in items)
            {
                data.Add(item.Render());
                item_count++;
            }
            footer.ItemCount = item_count;
            footer.TagSize   = (uint)(data.Count + Footer.Size);
            HeaderPresent    = true;
            data.Insert(0, footer.RenderHeader());
            data.Add(footer.RenderFooter());
            return(data);
        }
Exemple #15
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        public ByteVector Render()
        {
            bool has_footer          = (header.Flags & HeaderFlags.FooterPresent) != 0;
            bool unsynchAtFrameLevel = (header.Flags & HeaderFlags.Unsynchronisation) != 0 && Version >= 4;
            bool unsynchAtTagLevel   = (header.Flags & HeaderFlags.Unsynchronisation) != 0 && Version < 4;

            header.MajorVersion = has_footer?(byte)4:Version;
            ByteVector tag_data = new ByteVector();

            header.Flags &= ~HeaderFlags.ExtendedHeader;
            foreach (Frame frame in frame_list)
            {
                if (unsynchAtFrameLevel)
                {
                    frame.Flags |= FrameFlags.Unsynchronisation;
                }
                if ((frame.Flags & FrameFlags.TagAlterPreservation) != 0)
                {
                    continue;
                }
                try
                {
                    tag_data.Add(frame.Render(header.MajorVersion));
                }
                catch (NotImplementedException)
                {
                }
            }
            if (unsynchAtTagLevel)
            {
                SynchData.UnsynchByteVector(tag_data);
            }
            if (!has_footer)
            {
                tag_data.Add(new ByteVector((int)((tag_data.Count < header.TagSize)?(header.TagSize - tag_data.Count):1024)));
            }
            header.TagSize = (uint)tag_data.Count;
            tag_data.Insert(0, header.Render());
            if (has_footer)
            {
                tag_data.Add(new Footer(header).Render());
            }
            return(tag_data);
        }
Exemple #16
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        /// <summary>
        ///    Renders the current instance, encoded in a specified
        ///    ID3v2 version.
        /// </summary>
        /// <param name="version">
        ///    A <see cref="byte" /> value specifying the version of
        ///    ID3v2 to use when encoding the current instance.
        /// </param>
        /// <returns>
        ///    A <see cref="ByteVector" /> object containing the
        ///    rendered version of the current instance.
        /// </returns>
        /// <exception cref="NotImplementedException">
        ///    The current instance uses some feature that cannot be
        ///    implemented in the specified ID3v2 version, or uses a
        ///    feature, such as encryption or compression, which is not
        ///    yet implemented in the library.
        /// </exception>
        public virtual ByteVector Render(byte version)
        {
            // Remove flags that are not supported by older versions
            // of ID3v2.
            if (version < 4)
            {
                Flags &= ~(FrameFlags.DataLengthIndicator |
                           FrameFlags.Unsychronisation);
            }

            if (version < 3)
            {
                Flags &= ~(FrameFlags.Compression |
                           FrameFlags.Encryption |
                           FrameFlags.FileAlterPreservation |
                           FrameFlags.GroupingIdentity |
                           FrameFlags.ReadOnly |
                           FrameFlags.TagAlterPreservation);
            }

            ByteVector field_data = RenderFields(version);

            // If we don't have any content, don't render anything.
            // This will cause the frame to not be rendered.
            if (field_data.Count == 0)
            {
                return(new ByteVector());
            }

            ByteVector front_data = new ByteVector();

            if ((Flags & (FrameFlags.Compression |
                          FrameFlags.DataLengthIndicator)) != 0)
            {
                front_data.Add(ByteVector.FromUInt((uint)
                                                   field_data.Count));
            }

            if ((Flags & FrameFlags.GroupingIdentity) != 0)
            {
                front_data.Add(group_id);
            }

            if ((Flags & FrameFlags.Encryption) != 0)
            {
                front_data.Add(encryption_id);
            }

            // FIXME: Implement compression.
            if ((Flags & FrameFlags.Compression) != 0)
            {
                throw new NotImplementedException(
                          "Compression not yet supported");
            }

            // FIXME: Implement encryption.
            if ((Flags & FrameFlags.Encryption) != 0)
            {
                throw new NotImplementedException(
                          "Encryption not yet supported");
            }

            if ((Flags & FrameFlags.Unsychronisation) != 0)
            {
                SynchData.UnsynchByteVector(field_data);
            }

            if (front_data.Count > 0)
            {
                field_data.Insert(0, front_data);
            }

            header.FrameSize = (uint)field_data.Count;
            ByteVector header_data = header.Render(version);

            header_data.Add(field_data);

            return(header_data);
        }
        /// <summary>
        ///    Renders the current instance as a raw ASF object.
        /// </summary>
        /// <returns>
        ///    A <see cref="ByteVector" /> object containing the
        ///    rendered version of the current instance.
        /// </returns>
        public override ByteVector Render()
        {
            ByteVector output = new ByteVector ();
            uint child_count = 0;

            foreach (Object child in children)
                if (child.Guid != Asf.Guid.AsfPaddingObject) {
                    output.Add (child.Render ());
                    child_count ++;
                }

            long size_diff = (long) output.Count + 30 -
                (long) OriginalSize;

            if (size_diff != 0) {
                PaddingObject obj = new PaddingObject ((uint)
                    (size_diff > 0 ? 4096 : - size_diff));

                output.Add (obj.Render ());
                child_count ++;
            }

            output.Insert (0, reserved);
            output.Insert (0, RenderDWord (child_count));
            return Render (output);
        }
Exemple #18
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		/// <summary>
		///    Unsynchronizes a <see cref="ByteVector" /> object by
		///    inserting empty bytes where necessary.
		/// </summary>
		/// <param name="data">
		///    A <see cref="ByteVector" /> object to unsynchronize.
		/// </param>
		/// <exception cref="ArgumentNullException">
		///    <paramref name="data" /> is <see langword="null" />.
		/// </exception>
		public static void UnsynchByteVector (ByteVector data)
		{
			if (data == null)
				throw new ArgumentNullException ("data");
			
			for (int i = data.Count - 2; i >= 0; i --)
				if (data [i] == 0xFF && (data [i+1] == 0 ||
					(data [i+1] & 0xE0) != 0))
					data.Insert (i+1, 0);
		}
		/// <summary>
		///    Renders the current instance as a raw ASF object.
		/// </summary>
		/// <returns>
		///    A <see cref="ByteVector" /> object containing the
		///    rendered version of the current instance.
		/// </returns>
		public override ByteVector Render ()
		{
			ByteVector output = new ByteVector ();
			
			foreach (Object child in children)
				output.Add (child.Render ());
			
			output.Insert (0, RenderDWord ((uint) output.Count));
			output.Insert (0, RenderWord (6));
			output.Insert (0, Asf.Guid.AsfReserved1.ToByteArray ());
			
			return Render (output);
		}
Exemple #20
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		/// <summary>
		///    Renders the current instance, including its children, to
		///    a new <see cref="ByteVector" /> object, preceeding the
		///    contents with a specified block of data.
		/// </summary>
		/// <param name="topData">
		///    A <see cref="ByteVector" /> object containing box
		///    specific header data to preceed the content.
		/// </param>
		/// <returns>
		///    A <see cref="ByteVector" /> object containing the
		///    rendered version of the current instance.
		/// </returns>
		protected virtual ByteVector Render (ByteVector topData)
		{
			bool free_found = false;
			ByteVector output = new ByteVector ();
			
			if (Children != null)
				foreach (Box box in Children)
					if (box.GetType () == typeof (
						IsoFreeSpaceBox))
						free_found = true;
					else
						output.Add (box.Render ());
			else if (Data != null)
				output.Add (Data);
			
			// If there was a free, don't take it away, and let meta
			// be a special case.
			if (free_found || BoxType == Mpeg4.BoxType.Meta) {
				long size_difference = DataSize - output.Count;
				
				// If we have room for free space, add it so we
				// don't have to resize the file.
				if (header.DataSize != 0 && size_difference >= 8)
					output.Add ((new IsoFreeSpaceBox (
						size_difference)).Render ());
				
				// If we're getting bigger, get a lot bigger so
				// we might not have to again.
				else
					output.Add ((new IsoFreeSpaceBox (2048
						)).Render ());
			}
			
			// Adjust the header's data size to match the content.
			header.DataSize = topData.Count + output.Count;
			
			// Render the full box.
			output.Insert (0, topData);
			output.Insert (0, header.Render ());
			
			return output;
		}
Exemple #21
0
 protected virtual ByteVector Render(ByteVector topData)
 {
     bool flag = false;
     ByteVector vector = new ByteVector();
     if (this.Children != null)
     {
         IEnumerator<Box> enumerator = this.Children.GetEnumerator();
         try
         {
             while (enumerator.MoveNext())
             {
                 Box current = enumerator.Current;
                 if (current.GetType() == typeof(IsoFreeSpaceBox))
                 {
                     flag = true;
                 }
                 else
                 {
                     vector.Add(current.Render());
                 }
             }
         }
         finally
         {
             if (enumerator == null)
             {
             }
             enumerator.Dispose();
         }
     }
     else if (this.Data != null)
     {
         vector.Add(this.Data);
     }
     if (flag || (this.BoxType == TagLib.Mpeg4.BoxType.Meta))
     {
         long padding = this.DataSize - vector.Count;
         if ((this.header.DataSize != 0) && (padding >= 8L))
         {
             vector.Add(new IsoFreeSpaceBox(padding).Render());
         }
         else
         {
             vector.Add(new IsoFreeSpaceBox(0x800L).Render());
         }
     }
     this.header.DataSize = topData.Count + vector.Count;
     vector.Insert(0, topData);
     vector.Insert(0, this.header.Render());
     return vector;
 }