/// <summary> /// Parses the data from a DDS byte array. (Can also read just the header only) /// </summary> /// <param name="fileData"></param> /// <param name="headerOnly"></param> private void GetData(byte[] fileData, bool headerOnly) { ConsoleFunctions.SetConsoleColor(ConsoleColor.Black, ConsoleColor.White); Console.WriteLine("Total Source Texture Byte Size = {0}", fileData.Length); //which byte offset we are on for the source texture (will be changed as we go through the file) byte[] headerBytes = ByteFunctions.AllocateBytes(124, fileData, 4); //skip past the 'DDS ' //this will automatically read all of the byte data in the header header = DDS_Functions.GetHeaderFromBytes(headerBytes); ConsoleFunctions.SetConsoleColor(ConsoleColor.Black, ConsoleColor.White); Console.WriteLine("DDS Height = {0}", header.dwHeight); Console.WriteLine("DDS Width = {0}", header.dwWidth); Console.WriteLine("DDS Mip Map Count = {0}", header.dwMipMapCount); Console.WriteLine("DDS Compression = {0}", header.ddspf.dwFourCC); if (headerOnly) { return; } //--------------------------EXTRACT DDS TEXTURE DATA-------------------------- //calculate dds header length (we add 4 because we skipped the 4 bytes which contain the ddsPrefix, it isn't necessary to parse this data) uint ddsHeaderLength = 4 + header.dwSize; //calculate the length of just the dds texture data uint ddsTextureDataLength = (uint)sourceFileData.Length - ddsHeaderLength; //allocate a byte array of dds texture length byte[] ddsTextureData = new byte[ddsTextureDataLength]; //copy the data from the source byte array past the header (so we are only getting texture data) Array.Copy(sourceFileData, ddsHeaderLength, ddsTextureData, 0, ddsTextureData.Length); //if there are no mip maps if (header.dwMipMapCount <= 1) { textureData = new(); textureData.Add(ddsTextureData); Console.WriteLine("DDS Texture Byte Size = {0}", textureData[0].Length); } else //if there are mip maps { //get mip resolutions //calculated mip resolutions [Pixel Value, Width or Height (0 or 1)] mipMapResolutions = DDS_Functions.DDS_CalculateMipResolutions(header.dwMipMapCount, header.dwWidth, header.dwHeight); //get byte sizes uint[] byteSizes = DDS_Functions.DDS_GetImageByteSizes(mipMapResolutions, DDS_Functions.DDS_CompressionBool(header)); textureData = new(); int test = ddsTextureData.Length; int offset = 0; for (int i = 0; i < byteSizes.Length; i++) { byte[] temp = new byte[byteSizes[i]]; //issue length Array.Copy(ddsTextureData, offset, temp, 0, temp.Length); offset += temp.Length - 1; textureData.Add(temp); test -= (int)byteSizes[i]; } } }