Exemple #1
0
 void Update()
 {
     agent.speed        = startSpeed * shop.GetTimeScale();
     agent.angularSpeed = startAngularSpeed * shop.GetTimeScale();
     if (GetTargetComplated(2f, BuyPointPosition) && Stay == BuyerStay.ChangeProducts)
     {
         if (ChangeTime < 0f)
         {
             ChangedCashBox    = shop.GetOptimalCashBox();
             agent.destination = ChangedCashBox.transform.position;
             Stay = BuyerStay.GoToCashBox;
             return;
         }
         if (BuyPointSwithTimeout < 0f)
         {
             GoToBuyPoint();
             BuyPointSwithTimeout = BuyPointSwithTime;
         }
         ChangeTime           -= Time.deltaTime * shop.GetTimeScale();
         BuyPointSwithTimeout -= Time.deltaTime * shop.GetTimeScale();
     }
     else if (Stay == BuyerStay.GoToCashBox && !WasInCashBox && GetTargetComplated(2f, ChangedCashBox.transform.position))
     {
         ChangedCashBox.Queue.Add(this);
         WasInCashBox = true;
     }
     else if (Stay == BuyerStay.GoToHome && GetTargetComplated(2f, HomePosition))
     {
         Destroy(gameObject);
     }
 }
Exemple #2
0
 public void GoToHome()
 {
     HomePosition      = shop.ExitPoint.position;
     agent.destination = HomePosition;
     Stay = BuyerStay.GoToHome;
 }