Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     txt    = GetComponent <Text>();
     equip  = GameObject.Find("EquipButton");
     equipS = equip.GetComponent <EquipScript>();
     eat    = GameObject.Find("EatButton");
     eatS   = eat.GetComponent <EatScript>();
     if (shopMode)
     {
         buy  = GameObject.Find("BuyButton");
         buyS = buy.GetComponent <BuyScript>();
         buy.SetActive(false);
     }
     equip.SetActive(false);
     eat.SetActive(false);
 }
 // Use this for initialization
 void Start()
 {
     txt = GetComponent<Text>();
     equip = GameObject.Find("EquipButton");
     equipS = equip.GetComponent<EquipScript>();
     eat = GameObject.Find("EatButton");
     eatS = eat.GetComponent<EatScript>();
     if (shopMode) {
         buy = GameObject.Find("BuyButton");
         buyS = buy.GetComponent<BuyScript>();
         buy.SetActive(false);
     }
     equip.SetActive(false);
     eat.SetActive(false);
 }