public bool CanYouAfford(int price, BuyCurrencyType currency) { if (currency == BuyCurrencyType.Magnets) { if (Magnets >= price) { return(true); } else { return(false); } } else if (currency == BuyCurrencyType.Crystals) { if (Crystals >= price) { return(true); } else { return(false); } } else { return(false); } }
public void RemoveCurrency(int amount, BuyCurrencyType currency) { if (currency == BuyCurrencyType.Magnets) { Magnets -= amount; } else if (currency == BuyCurrencyType.Crystals) { Crystals -= amount; } GUIManager.Instance.UpdateMagnetsCount(); }
public bool CanYouAfford(int price, BuyCurrencyType currency) { if(currency == BuyCurrencyType.Coins) { if(Coins >= price) return true; else return false; } else if(currency == BuyCurrencyType.Magnets) { if(Magnets >= price) return true; else return false; } else if(currency == BuyCurrencyType.CitizenPoints) { if(CitizenPoints >= price) return true; else return false; } else return false; }
public void RemoveCurrency(int amount, BuyCurrencyType currency) { if(currency == BuyCurrencyType.Coins) { Coins -= amount; } else if(currency == BuyCurrencyType.Magnets) { Magnets -= amount; } else if(currency == BuyCurrencyType.CitizenPoints) { CitizenPoints -= amount; } hasWalletChange = true; GUIManager.Instance.UpdateCurrency(); }
public void AddCurrency(int amount, BuyCurrencyType currency) { if(currency == BuyCurrencyType.Coins) { Coins += amount; } else if(currency == BuyCurrencyType.Magnets) { Magnets += amount; } else if(currency == BuyCurrencyType.CitizenPoints) { CitizenPoints += amount; } hasWalletChange = true; }
public void RemoveCurrency(int amount, BuyCurrencyType currency) { if(currency == BuyCurrencyType.Magnets) { Magnets -= amount; } else if(currency == BuyCurrencyType.Crystals) { Crystals -= amount; } GUIManager.Instance.UpdateMagnetsCount(); }
public bool CanYouAfford(int price, BuyCurrencyType currency) { if(currency == BuyCurrencyType.Magnets) { if(Magnets >= price) return true; else return false; } else if(currency == BuyCurrencyType.Crystals) { if(Crystals >= price) return true; else return false; } else return false; }