//ammo public void UpdateInfo(string cStr, string nStr, int weaponTypeIndex) { Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); Rect brect = ButtonsTexturePosition.GetBulletsLogoRect(weaponTypeIndex); bulletLogo.SetTexture(buttonsMaterial, brect, AutoRect.AutoSize(brect)); arrowImage.Visible = false; bulletLogo.Visible = true; currentValueText.SetText(cStr); nextValueText.SetText(nStr); UpdateStar(0); UpdateStarBackground(0); }
public void UpdateBulletLogo(int wTypeIndex) { if ((WeaponType)wTypeIndex == WeaponType.Saw) { bulletLogo.Visible = false; } else { bulletLogo.Visible = true; Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); Rect brect = ButtonsTexturePosition.GetBulletsLogoRect(wTypeIndex); bulletLogo.SetTexture(buttonsMaterial, brect, AutoRect.AutoSize(brect)); } }
public void SetWeaponLogo(WeaponType weaponType) { if (uiInited) { int weaponLogoIndex = GameApp.GetInstance().GetGameState().GetWeaponIndex(player.GetWeapon()); Rect weaponlogoRect = GameUITexturePosition.GetWeaponLogoRect(weaponLogoIndex); weaponLogo.SetTexture(UIButtonBase.State.Normal, gameuiMaterial, weaponlogoRect, AutoRect.AutoSize(weaponlogoRect)); weaponLogo.SetTexture(UIButtonBase.State.Pressed, gameuiMaterial, weaponlogoRect, AutoRect.AutoSize(weaponlogoRect)); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); Rect bulletlogoRect = ButtonsTexturePosition.GetBulletsLogoRect((int)player.GetWeapon().GetWeaponType()); bulletsLogo.SetTexture(buttonsMaterial, bulletlogoRect, AutoRect.AutoSize(bulletlogoRect)); } }
public WeaponInfoPanel() { EquipmentUIPosition uiPos = new EquipmentUIPosition(); Material dialogMaterial = UIResourceMgr.GetInstance().GetMaterial("Dialog"); background = new UIImage(); background.SetTexture(dialogMaterial, DialogTexturePosition.TextBox, AutoRect.AutoSize(DialogTexturePosition.TextBox)); background.Rect = AutoRect.AutoPos(uiPos.WeaponInfoPanel); background.Enable = false; Add(background); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); bulletLogo = new UIImage(); Rect brect = ButtonsTexturePosition.GetBulletsLogoRect(1); bulletLogo.SetTexture(buttonsMaterial, brect, AutoRect.AutoSize(brect)); bulletLogo.Rect = AutoRect.AutoPos(new Rect(uiPos.WeaponInfoPanel.x + 250, uiPos.WeaponInfoPanel.y + 48, 44, 52)); bulletLogo.Visible = false; bulletLogo.Enable = false; Add(bulletLogo); infoText = new UIText(); infoText.Set(ConstData.FONT_NAME3, "", ColorName.fontColor_darkorange); infoText.Rect = AutoRect.AutoPos(new Rect(uiPos.WeaponInfoPanel.x + 50, uiPos.WeaponInfoPanel.y, uiPos.WeaponInfoPanel.width, uiPos.WeaponInfoPanel.height - 40)); Add(infoText); bulletText = new UIText(); bulletText.Set(ConstData.FONT_NAME3, "", ColorName.fontColor_darkorange); bulletText.AlignStyle = UIText.enAlignStyle.left; bulletText.Rect = AutoRect.AutoPos(new Rect(uiPos.WeaponInfoPanel.x + 300, uiPos.WeaponInfoPanel.y - 62, 144, 152)); Add(bulletText); }
public UpgradePanel(Rect rect, int index) { arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); selectPanelButton = new UISelectButton(); selectPanelButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.UpgradeButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.UpgradeButtonNormal)); selectPanelButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.UpgradeButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.UpgradeButtonPressed)); selectPanelButton.SetTexture(UIButtonBase.State.Disabled, arenaMaterial, ArenaMenuTexturePosition.UpgradeButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.UpgradeButtonNormal)); selectPanelButton.Rect = AutoRect.AutoPos(rect); arrowImage = new UIImage(); arrowImage.SetTexture(arenaMaterial, ArenaMenuTexturePosition.Arrow, AutoRect.AutoSize(ArenaMenuTexturePosition.Arrow)); arrowImage.Rect = AutoRect.AutoPos(new Rect(rect.x + 276, rect.y + 62, 36, 26)); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); bulletLogo = new UIImage(); Rect brect = ButtonsTexturePosition.GetBulletsLogoRect(1); bulletLogo.SetTexture(buttonsMaterial, brect, AutoRect.AutoSize(brect)); bulletLogo.Rect = AutoRect.AutoPos(new Rect(rect.x + 156, rect.y + 46, 44, 52)); bulletLogo.Visible = false; bulletLogo.Enable = false; buttonText = new UIText(); buttonText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_orange); buttonText.Rect = AutoRect.AutoPos(new Rect(rect.x + 56, rect.y + 25, 175, 68)); currentValueText = new UIText(); currentValueText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_orange); currentValueText.Rect = AutoRect.AutoPos(new Rect(688, 526 - 100 * index, 92, 32)); currentValueText.AlignStyle = UIText.enAlignStyle.right; nextValueText = new UIText(); nextValueText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_orange); nextValueText.Rect = AutoRect.AutoPos(new Rect(810, 526 - 100 * index, 92, 32)); nextValueText.AlignStyle = UIText.enAlignStyle.left; for (int i = 0; i < 10; i++) { starsBackground[i] = new UIImage(); starsBackground[i].SetTexture(arenaMaterial, ArenaMenuTexturePosition.StarEmpty, AutoRect.AutoSize(ArenaMenuTexturePosition.StarEmpty)); stars[i] = new UIImage(); stars[i].SetTexture(arenaMaterial, ArenaMenuTexturePosition.StarFull, AutoRect.AutoSize(ArenaMenuTexturePosition.StarFull)); int x = 572 + i * 24; int y = 490 - index * 100; starsBackground[i].Rect = AutoRect.AutoPos(new Rect(x, y, 24, 22)); starsBackground[i].Enable = false; stars[i].Rect = AutoRect.AutoPos(new Rect(x, y, 24, 22)); stars[i].Enable = false; } Add(selectPanelButton); Add(arrowImage); Add(bulletLogo); Add(buttonText); Add(currentValueText); Add(nextValueText); for (int i = 0; i < 10; i++) { Add(starsBackground[i]); } for (int i = 0; i < 10; i++) { Add(stars[i]); } }
// Use this for initialization IEnumerator Start() { yield return(0); uiPos = new UIPosition(); //texPos = new GameUITexturePosition(); float screenRatioX = ((float)Screen.width) / 960.00f; buttonRect = new Rect[4]; buttonRect[ButtonNames.WEAPON_SWITCH] = new Rect(650, 540, 205, 89); buttonRect[ButtonNames.BOMB] = new Rect(0.4f * Screen.width, 0.25f * Screen.height, 0.24f * Screen.width, 0.08f * Screen.height); buttonRect[ButtonNames.CONTINUE] = new Rect(0.4f * Screen.width, 0.25f * Screen.height, 0.14f * Screen.width, 0.14f * Screen.height); buttonRect[ButtonNames.START_OVER] = new Rect(0.4f * Screen.width, 0.25f * Screen.height, 0.14f * Screen.width, 0.14f * Screen.height); if (AutoRect.GetPlatform() == Platform.IPad) { uiPos.PlayerLogo = new Rect(-16 - 32, 566 + 64, 116, 81); uiPos.PlayerLogoBackground = new Rect(0 - 32, 556 + 64, 134, 88); uiPos.HPBackground = new Rect(94 - 32, 590 - 12 + 64, 288, 50); uiPos.HPImage = new Rect(94 - 32, 590 - 12 + 64, 288, 50); uiPos.WeaponLogoBackground = new Rect(960 - 148 + 32, 640 - 74 + 54, 148, 88); uiPos.WeaponLogo = new Rect(960 - 180 + 32, 640 - 84 + 64, 194, 112); uiPos.BulletsLogo = new Rect(960 - 420 + 32, 640 - 94 + 64, 194, 112); uiPos.WeaponInfo = new Rect(656 + 32, 558 + 64, 100, 64); uiPos.PauseButton = new Rect(408, 588, 160, 166); uiPos.CashText = new Rect(0, 576 + 64, 1024, 64); uiPos.Mask = new Rect(0, 0, 1024, 768); uiPos.Switch = new Rect(960 - 268 + 32, 640 - 90 + 12 + 64, 148, 88); } gameScene = GameApp.GetInstance().GetGameScene(); player = gameScene.GetPlayer(); m_UIManager = gameObject.AddComponent <UIManager>() as UIManager; m_UIManager.SetParameter(8, 1, false); m_UIManager.SetUIHandler(this); int avatarLogoIndex = (int)player.GetAvatarType(); Rect logoRect = GameUITexturePosition.GetAvatarLogoRect(avatarLogoIndex); //Player Logo playerLogoImage = new UIImage(); playerLogoImage.Rect = AutoRect.AutoPos(uiPos.PlayerLogo); playerLogoImage.SetTexture(gameuiMaterial, logoRect, AutoRect.AutoSize(logoRect)); //playerLogoImage.SetTextureSize(new Vector2(texPos.PlayerLogo.width, texPos.PlayerLogo.height)); //HP hpBackground = new UIImage(); hpBackground.SetTexture(gameuiMaterial, GameUITexturePosition.HPBackground, AutoRect.AutoSize(GameUITexturePosition.HPBackground)); hpBackground.Rect = AutoRect.AutoPos(uiPos.HPBackground); dayclear = new UIImage(); dayclear.SetTexture(gameuiMaterial, GameUITexturePosition.DayClear, AutoRect.AutoSize(GameUITexturePosition.DayClear)); dayclear.Rect = AutoRect.AutoPos(uiPos.DayClear); dayclear.Visible = false; dayclear.Enable = false; hpImage = new UIImage(); hpImage.SetTexture(gameuiMaterial, GameUITexturePosition.HPImage, AutoRect.AutoSize(GameUITexturePosition.HPImage)); playerLogoBackgroundImage = new UIImage(); playerLogoBackgroundImage.SetTexture(gameuiMaterial, GameUITexturePosition.PlayerLogoBackground, AutoRect.AutoSize(GameUITexturePosition.PlayerLogoBackground)); playerLogoBackgroundImage.Rect = AutoRect.AutoPos(uiPos.PlayerLogoBackground); //Weapon Switch weaponBackground = new UIImage(); weaponBackground.Rect = AutoRect.AutoPos(uiPos.WeaponLogoBackground); weaponBackground.SetTexture(gameuiMaterial, GameUITexturePosition.WeaponLogoBackground, AutoRect.AutoSize(GameUITexturePosition.WeaponLogoBackground)); int weaponLogoIndex = GameApp.GetInstance().GetGameState().GetWeaponIndex(player.GetWeapon()); Rect weaponlogoRect = GameUITexturePosition.GetWeaponLogoRect(weaponLogoIndex); weaponLogo = new UIClickButton(); weaponLogo.Rect = AutoRect.AutoPos(uiPos.WeaponLogo); weaponLogo.SetTexture(UIButtonBase.State.Normal, gameuiMaterial, weaponlogoRect, AutoRect.AutoSize(weaponlogoRect)); weaponLogo.SetTexture(UIButtonBase.State.Pressed, gameuiMaterial, weaponlogoRect, AutoRect.AutoSize(weaponlogoRect)); switchImg = new UIImage(); switchImg.Rect = AutoRect.AutoPos(uiPos.Switch); switchImg.SetTexture(gameuiMaterial, GameUITexturePosition.Switch, AutoRect.AutoSize(GameUITexturePosition.Switch)); switchImg.Enable = true; Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); bulletsLogo = new UIImage(); bulletsLogo.Rect = AutoRect.AutoPos(uiPos.BulletsLogo); Rect bulletlogoRect = ButtonsTexturePosition.GetBulletsLogoRect((int)player.GetWeapon().GetWeaponType()); bulletsLogo.SetTexture(buttonsMaterial, bulletlogoRect, AutoRect.AutoSize(bulletlogoRect)); bulletsLogo.Enable = false; InputController inputController = player.InputController; //Move Joystick Vector2 thumbCenter = inputController.ThumbCenter; joystickImage = new UIImage(); joystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); joystickImage.SetTexture(gameuiMaterial, GameUITexturePosition.MoveJoystick, AutoRect.AutoSize(GameUITexturePosition.MoveJoystick)); joystickThumb = new UIImage(); joystickThumb.SetTexture(gameuiMaterial, GameUITexturePosition.MoveJoystickThumb, AutoRect.AutoSize(GameUITexturePosition.MoveJoystickThumb)); thumbCenter = inputController.ShootThumbCenter; shootjoystickImage = new UIImage(); shootjoystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); shootjoystickImage.SetTexture(gameuiMaterial, GameUITexturePosition.ShootJoystick, AutoRect.AutoSize(GameUITexturePosition.ShootJoystick)); shootjoystickImage.SetRotation(Mathf.Deg2Rad * 180); shootjoystickThumb = new UIImage(); shootjoystickThumb.SetTexture(gameuiMaterial, GameUITexturePosition.ShootJoystickThumb, AutoRect.AutoSize(GameUITexturePosition.ShootJoystickThumb)); pauseButton = new UIClickButton(); pauseButton.Rect = AutoRect.AutoPos(uiPos.PauseButton); pauseButton.SetTexture(UIButtonBase.State.Normal, gameuiMaterial, GameUITexturePosition.PauseButtonNormal, AutoRect.AutoSize(GameUITexturePosition.PauseButtonNormal)); pauseButton.SetTexture(UIButtonBase.State.Pressed, gameuiMaterial, GameUITexturePosition.PauseButtonPressed, AutoRect.AutoSize(GameUITexturePosition.PauseButtonPressed)); //Cash cashText = new UIText(); //cashText.Rect = new Rect(0.05f * Screen.width, 0.75f * Screen.height, 400, 50); cashText.AlignStyle = UIText.enAlignStyle.center; cashText.Rect = AutoRect.AutoPos(uiPos.CashText); cashText.Set(ConstData.FONT_NAME1, "$" + GameApp.GetInstance().GetGameState().GetCash().ToString("N0"), ColorName.fontColor_orange); //Weapon Info weaponInfoText = new UIText(); weaponInfoText.AlignStyle = UIText.enAlignStyle.left; weaponInfoText.Rect = AutoRect.AutoPos(uiPos.WeaponInfo); weaponInfoText.Set(ConstData.FONT_NAME2, fpsStr, ColorName.fontColor_darkorange); fpsText = new UIText(); fpsText.AlignStyle = UIText.enAlignStyle.left; fpsText.Rect = AutoRect.AutoPos(uiPos.LevelInfo); fpsText.Set(ConstData.FONT_NAME3, "", Color.white); dayInfoPanel = new DayInfoPanel(); dayInfoPanel.SetDay(GameApp.GetInstance().GetGameState().LevelNum); mask = new UIImage(); mask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, AutoRect.AutoSize(uiPos.Mask)); mask.Rect = AutoRect.AutoValuePos(uiPos.Mask); Vector2 size = AutoRect.AutoSize(GameUITexturePosition.SemiMaskSize); Rect pos = AutoRect.AutoPos(uiPos.RightSemiMask); if (AutoRect.GetPlatform() == Platform.IPad) { size = new Vector2(512, 768); pos = new Rect(512, 0, 512, 768); } semiMask = new UIImage(); semiMask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, size); semiMask.Rect = pos; unlockPanel = new UnlockPanel(); m_UIManager.Add(dayInfoPanel); m_UIManager.Add(hpBackground); m_UIManager.Add(hpImage); m_UIManager.Add(playerLogoBackgroundImage); m_UIManager.Add(playerLogoImage); m_UIManager.Add(joystickImage); m_UIManager.Add(joystickThumb); m_UIManager.Add(shootjoystickImage); m_UIManager.Add(shootjoystickThumb); m_UIManager.Add(weaponBackground); m_UIManager.Add(weaponLogo); m_UIManager.Add(switchImg); m_UIManager.Add(pauseButton); m_UIManager.Add(semiMask); if (Application.loadedLevelName == SceneName.SCENE_TUTORIAL) { m_UIManager.Add(dialog); } m_UIManager.Add(bulletsLogo); m_UIManager.Add(weaponInfoText); //m_UIManager.Add(cashText); m_UIManager.Add(mask); m_UIManager.Add(dayclear); //m_UIManager.Add(fpsText); m_UIManager.Add(unlockPanel); semiMask.Enable = false; semiMask.Visible = false; dayInfoPanel.Show(); uiInited = true; EnableTutorialOKButton(false); mask.Enable = false; mask.Visible = false; SetWeaponLogo(player.GetWeapon().GetWeaponType()); panels[GameUIName.PAUSE] = new PauseMenuUI(); ((PauseMenuUI)panels[GameUIName.PAUSE]).SetGameUIScript(this); panels[GameUIName.GAME_OVER] = new GameOverUI(); panels[GameUIName.NEW_ITEM] = new NewItemUI(); //unlockPanel.Show(); for (int i = 0; i < GameUIName.UI_COUNT; i++) { m_UIManager.Add(panels[i]); } startTime = Time.time; }