Exemple #1
0
    private void SetUpButtons()
    {
        if (m_previousButtonView != null)
        {
            m_previousButtonView.Detach();
        }

        if (m_nextButtonView != null)
        {
            m_nextButtonView.Detach();
        }

        m_previousButton     = new ButtonModel();
        m_nextButton         = new ButtonModel();
        m_previousButtonView = ButtonView.Attach <ButtonView>(PreviousButtonPrefabPath, m_previousButtonRoot);
        m_previousButtonView.SetModel <ButtonModel>(m_previousButton);
        m_nextButtonView = ButtonView.Attach <ButtonView>(NextButtonPrefabPath, m_nextButtonRoot);
        m_nextButtonView.SetModel <ButtonModel>(m_nextButton);

        m_previousButton.OnClicked += () =>
        {
            OnClickPreviousButton();
        };
        m_nextButton.OnClicked += () =>
        {
            OnClickNextButton();
        };

        // TODO : 演出を入れるならその場所に移動
        m_previousButton.Appear();
        m_previousButton.SkipAppearing();
        m_nextButton.Appear();
        m_nextButton.SkipAppearing();
    }
Exemple #2
0
    private void SetUpButtons()
    {
        if (FormDatas.Count <= 1)
        {
            return;
        }

        if (m_previousButtonView != null)
        {
            m_previousButtonView.Detach();
        }

        if (m_nextButtonView != null)
        {
            m_nextButtonView.Detach();
        }

        m_previousButton     = new ButtonModel();
        m_nextButton         = new ButtonModel();
        m_previousButtonView = ButtonView.Attach <ButtonView>(PreviousButtonPrefabPath, m_previousButtonRoot);
        m_previousButtonView.SetModel <ButtonModel>(m_previousButton);
        m_nextButtonView = ButtonView.Attach <ButtonView>(NextButtonPrefabPath, m_nextButtonRoot);
        m_nextButtonView.SetModel <ButtonModel>(m_nextButton);

        m_previousButton.OnClicked += () =>
        {
            OnClickPreviousButton();
        };
        m_nextButton.OnClicked += () =>
        {
            OnClickNextButton();
        };

        UnityUtil.SetObjectEnabledOnce(m_decisionButton.gameObject, true);

        // TODO : 演出を入れるならその場所に移動
        m_previousButton.Appear();
        m_previousButton.SkipAppearing();
        m_nextButton.Appear();
        m_nextButton.SkipAppearing();
    }