Exemple #1
0
    public void changeListener()
    {
        for (int i = 0; i < 4; i++)
        {
            if (ButtonUtil.IsActive(buffBtns[i]))
            {
                choise = i;
            }

            /*else
             * {
             *  buffBtns[i].gameObject.SetActive(false);
             * }*/
        }
        Debug.Log("choise " + choise);
        for (int i = 0; i < 4; i++)
        {
            if (i != choise)
            {
                Debug.Log("222");
                buffBtns[i].gameObject.SetActive(false);
            }
        }
        switch (choise)
        {
        case 0:
            buffBtns[choise].onClick.RemoveAllListeners();
            buffBtns[choise].onClick.AddListener(delegate()
            {
                character.AddComponent <Magnet>();
                destotyItself();
            });
            break;

        case 1:
            buffBtns[choise].onClick.RemoveAllListeners();
            buffBtns[choise].onClick.AddListener(delegate()
            {
                SpeedUp speedUp = character.AddComponent <SpeedUp>();
                Debug.Log("set power: " + speedUpPower);
                speedUp.power = speedUpPower;
                destotyItself();
            });
            break;

        case 2:
            buffBtns[choise].onClick.RemoveAllListeners();
            buffBtns[choise].onClick.AddListener(delegate()
            {
                character.AddComponent <Overbearing>();
                destotyItself();
            });
            break;

        case 3:
            buffBtns[choise].onClick.RemoveAllListeners();
            buffBtns[choise].onClick.AddListener(delegate()
            {
                character.AddComponent <Wingsuit>();
                destotyItself();
            });
            break;
        }
    }