void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     playerStamina = player.GetComponent<PlayerStamina>();
     ground = GameObject.FindGameObjectWithTag("ground");
     anim = GetComponent<Animator>();
     CameraTurn = GetComponent<CameraTurn>();
     ButtonTurn = GetComponent<ButtonTurn>();
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        ButtonTurn = GetComponent<ButtonTurn>();
        CameraTurn = GetComponent<CameraTurn>();
        animator = GetComponent<Animator>();
        capsule = GetComponent<CapsuleCollider>();
        //box = GetComponent<BoxCollider>();

        run = false;
        if(animator.layerCount >= 2)
        {
            animator.SetLayerWeight(1, 1);
        }
    }