Exemple #1
0
    public override void rndm(ButtonTL BTL, ButtonTR BTR, ButtonBL BBL)
    {
        float number = UnityEngine.Random.Range(0, 6);

        if (number == 0)
        {
            BTL.Reset(0);
            BTR.Reset(1);
            BBL.Reset(2);
        }
        else if (number == 1)
        {
            BTL.Reset(0);
            BTR.Reset(2);
            BBL.Reset(1);
        }
        else if (number == 2)
        {
            BTL.Reset(1);
            BTR.Reset(0);
            BBL.Reset(2);
        }
        else if (number == 3)
        {
            BTL.Reset(1);
            BTR.Reset(2);
            BBL.Reset(0);
        }
        else if (number == 4)
        {
            BTL.Reset(2);
            BTR.Reset(1);
            BBL.Reset(0);
        }
        else if (number == 5)
        {
            BTL.Reset(2);
            BTR.Reset(0);
            BBL.Reset(1);
        }
    }
Exemple #2
0
 public abstract void rndm(ButtonTL BTL, ButtonTR BTR, ButtonBL BBL);