public override void rndm(ButtonTL BTL, ButtonTR BTR, ButtonBL BBL) { float number = UnityEngine.Random.Range(0, 6); if (number == 0) { BTL.Reset(0); BTR.Reset(1); BBL.Reset(2); } else if (number == 1) { BTL.Reset(0); BTR.Reset(2); BBL.Reset(1); } else if (number == 2) { BTL.Reset(1); BTR.Reset(0); BBL.Reset(2); } else if (number == 3) { BTL.Reset(1); BTR.Reset(2); BBL.Reset(0); } else if (number == 4) { BTL.Reset(2); BTR.Reset(1); BBL.Reset(0); } else if (number == 5) { BTL.Reset(2); BTR.Reset(0); BBL.Reset(1); } }
public abstract void rndm(ButtonTL BTL, ButtonTR BTR, ButtonBL BBL);