public SpriteButtonDatum(ButtonStateEnum state) { ActiveState = state; Name = state.ToString(); }
/// <summary> /// Constructor for mesh button datum /// </summary> public MeshButtonDatum(ButtonStateEnum state) { this.ActiveState = state; this.Name = state.ToString(); }
/// <summary> /// Constructor for prefab datum /// </summary> public ObjectButtonDatum(ButtonStateEnum state) { ActiveState = state; Name = state.ToString(); }