/* Check the state of VRPN connection */ public void WakeUpTest() { for (int i = 1; i < 6; i++) { Thread.Sleep(1000); unityButtServer.Buttons[numOfButt - 1] = true; unityButtServer.Update(); vrpnConnection.Update(); unityButtServer.Buttons[numOfButt - 1] = false; unityButtServer.Update(); vrpnConnection.Update(); Console.WriteLine("UIVA_UnityToOpenvibeButton : VRPN Connection Test..." + i); } Console.WriteLine("UIVA_UnityToOpenvibeButton : VRPN Connection Completed!"); }
public void WakeUpTest() { for (int i = 1; i < 7; i++) { Thread.Sleep(500); for (int j = 0; j < buttNums; j++) { buttServer.Buttons[j] = true; buttServer.Update(); vrpnConnection.Update(); buttServer.Buttons[j] = false; buttServer.Update(); vrpnConnection.Update(); } Console.WriteLine("UIVA_Server Test..." + i); } Console.WriteLine("UIVA_Server VRPN Connection Completed!"); }