void OnDestroy() { if (butReq != null) { butReq.Activated -= this.ButtonClick; butReq = null; } }
// Use this for initialization void Start() { OriginPos = GetComponentInParent <Transform>().transform.localPosition; //GlobeLockPoint = Instantiate(node,new Vector3(transform.position.x, transform.position.y, transform.position.z), transform.rotation); //GlobeLockPoint.transform.position += GlobeLockPoint.transform.right * -1.08f; butReq = GetComponent <ButtonReq>(); if (butReq != null) { butReq.Activated += this.ButtonClick; } mainButReq = mainBut.GetComponent <ButtonReq>(); if (mainButReq != null) { mainButReq.Activated += this.ButtonClick; } audioReq = audioBut.GetComponent <ButtonReq>(); if (audioReq != null) { audioReq.Activated += this.PlayAudioTrack; } vidReq = Vplayer.GetComponent <ButtonReq>(); if (vidReq != null) { vidReq.Activated += this.VidButtonClick; } nexReq = fBut.GetComponent <ButtonReq>(); if (nexReq != null) { nexReq.Activated += this.Nex; } prevReq = bBut.GetComponent <ButtonReq>(); if (prevReq != null) { prevReq.Activated += this.Prev; } mediaX = 0; lenth = Media.Length; if (lenth == 0) { Vplayer.SetActive(false); } else if (lenth == 1) { bBut.SetActive(false); fBut.SetActive(false); } setup = true; }
// Use this for initialization void Start() { butReq = GetComponent <ButtonReq>(); if (butReq != null) { butReq.Activated += this.ButtonClick; } initialScale = transform.localScale; }
// Use this for initialization void Start() { ButReq = GetComponent <ButtonReq>(); //glowMode = true; GetComponent <Outline>().OutlineWidth = 0; if (MapAnswer > 0) { glowMode = false; } }
// Use this for initialization void Start() { hasDrawn = true; bReq = this.GetComponent <ButtonReq>(); rend = this.GetComponent <Renderer>(); initialScale = transform.localScale; if (GetComponent <AudioSource>()) { hasAudio = true; } }
// Use this for initialization void Start() { initialScale = transform.localScale; butReq = GetComponent <ButtonReq>(); if (butReq != null) { butReq.Activated += this.ButtonClick; } //GetComponentInChildren<TextMeshPro>().SetText(text); icon.GetComponent <Renderer>().material = iconPic[iconType]; if (!isQuestion) { icon.SetActive(false); Tmpro.SetActive(false); bigIcon.SetActive(true); bigIcon.GetComponent <Renderer>().material = bigIconMat; GetComponent <Renderer>().enabled = false; } }
// Use this for initialization void Start() { Current = this; i = 1; tempi = 5; TL1Req = timelineBut1.GetComponent <ButtonReq>(); if (TL1Req != null) { TL1Req.Activated += this.TL1; } TL2Req = timelineBut2.GetComponent <ButtonReq>(); if (TL2Req != null) { TL2Req.Activated += this.TL2; } TL3Req = timelineBut3.GetComponent <ButtonReq>(); if (TL3Req != null) { TL3Req.Activated += this.TL3; } mVietReq = midVietBut.GetComponent <ButtonReq>(); if (mVietReq != null) { mVietReq.Activated += this.TL1; } m19Req = mid1968But.GetComponent <ButtonReq>(); if (m19Req != null) { m19Req.Activated += this.TL2; } menuReq = menuBut.GetComponent <ButtonReq>(); if (menuReq != null) { menuReq.Activated += this.Menu; } helpReq = helpBut.GetComponent <ButtonReq>(); if (helpReq != null) { helpReq.Activated += this.Help; } if (StaticHolder.Current != null) { if (StaticHolder.Current.TimelineState == 0) { TL3(); } if (StaticHolder.Current.TimelineState == 1) { TL1(); } else if (StaticHolder.Current.TimelineState == 2) { TL2(); } } Hint.Current.index = 10; Hint.Current.gameObject.SetActive(true); }
// Use this for initialization void Start() { bReq = this.GetComponent <ButtonReq>(); initialScale = transform.localScale; }
void SetupReq() { //foreach(GameObject but in menuButton) /* * for (int i = 0; i < menuButton.Length; i++) * { * butReq[i] = menuButton[i].GetComponent<ButtonReq>(); * if (butReq[i] != null) * { * * butReq[i].Activated += NewScene; * } * } */ i = 0; butReq[i] = menuButton[i].GetComponent <ButtonReq>(); if (butReq[i] != null) { butReq[i].Activated += NewScene0; } i++; butReq[i] = menuButton[i].GetComponent <ButtonReq>(); if (butReq[i] != null) { butReq[i].Activated += NewScene1; } i++; butReq[i] = menuButton[i].GetComponent <ButtonReq>(); if (butReq[i] != null) { butReq[i].Activated += NewScene2; } backReq = backBut.GetComponent <ButtonReq>(); if (backReq != null) { backReq.Activated += Close; } homeReq = homeBut.GetComponent <ButtonReq>(); if (homeReq != null) { homeReq.Activated += Home; } hintReq = hintBut.GetComponent <ButtonReq>(); if (hintReq != null) { hintReq.Activated += HintOpen; } quitReq = quitBut.GetComponent <ButtonReq>(); if (quitReq != null) { quitReq.Activated += QuitGame; } }